"Stormsview;c-16866684" wrote:
"alanmichael1;c-16864360" wrote:
There is a reward trait (don't know the English word, modest or frugal) that helps a lot against high bills.
thanks for that reminder, my household bills just went to 91,000 a week first it was 15,000 then 24,000, to 74,000 now 91,000, they are just farmers. I know that trait I only hope I have enough rewards to buy it.
@Stormsview
...I found this one out the hard way... I had a large household with career-successful, wealthy sims so they had enough for their bills and they lived in the Old Salt House. They ran a restaurant and a retail store, and I had the heat running, so I figured this was the was the reason that their bills suddenly raised a lot after the Seasons Expansion - after they began gardening a lot - (they had a nice garden and greenhouse and some of the plants were high-income plants - they sold the produce along with cooked items in the lice cold freezers at the retail store). When
the household bills got to about $150,000 I started thinking something was up.
So... I went into the inventory. I deleted extra stuff that had accumulated in the household inventory, but it was not crazy-much. Then I realized that in their personal inventories they had excess harvest items ("99+") and when I went through and sold all of their harvested items it turned out that the big ticket item was the dragon fruits.
After selling almost of their 'inventoried' dragon fruits they were millionaires! And their bills became reasonable, and the bills stay reasonable as long as I make sure their inventories don't get excessive.
Bottom line? ...If you have a large or high-income garden, when you harvest, sell most of it & don't keep too much in the inventory.