7 years ago
Despite Seasons, I'm speculating that could be the end of expansion packs.
... Unless developers dare to pull a risky card of making it content/quality equivalent to what you would get from an stuff pack, which would obviously flop straight away, I can't think of any other expansion pack's concept developers could pull out of their magic hat that would be considered... well.... a new to table and worth the categorization.
Why? Well If you think about it:
- It couldn't be a destination/ traveling one, because the upcoming teased game pack and Outdoor Treat already gave us a hint that such things presumably will continue on game packs, so it would look out-of-consistency and not practical from a business sense If it did came into an EP.
- Nor a freetime/generation one, because in another retrospective, Parenthood GP shows that future content that are scattered as puzzle pieces (elders gp, teen/youth gp, family bonding time gp) could hot-sell for a nifthy price, even though some find it absurd due to being rip-off and not instead packed gameplays into one big concept of a full expansion pack. EA likes to do that.
- Supernatural: chances are they're planned to be produced/released as seperate lifestates in each seperate dedicated-to-them gamepack, because the last time we got last occult creature (and may I add, the first and up-to-day only fleshed out lifestate) was in Vampire game pack (and that sold like hot-cake, and If you pay attention in my other placed in brackets remark...) before the absence of their overflowed present in dlc and is stagnant since then up to very now. In a nutshell, the practical business sense is:
*) A Lifestate + in a Gamepack = time and resource devouted for a flesh out life state.7
*) Fleshed out and in-depth lifestate = sells like hot cakes.
- Showtime: bad reputation since the day it came out during TS3 era, so yeah I don't think they're gonna repeat that historical mistake.
- Partying/HouseParty: Should be obvious enough by them a while ago, that we are oversaturated of this dull, overstocked champagne than it needs for a local store when we used to shop there before that item got over-shifted to much for our preference.
Yeah, based on these mine presumptions I can only make a wild guess that after seasons (If they do have plans, which can hardly be argued there aren't for such fan return demanded dlc) I can conclude that may be the end of expansion packs or of more shitty ones that really flop and are really to a big drop point that they no longer consider what their label as - expansion packs. Imagine an expansion that doesn't include game-changing and offers only new objects and clothes (like literally what a stuff pack would do) or a gamepack-esque.
Anyway, I would like to hear your thoughts, speculations, dot connections, etc.
Why? Well If you think about it:
- It couldn't be a destination/ traveling one, because the upcoming teased game pack and Outdoor Treat already gave us a hint that such things presumably will continue on game packs, so it would look out-of-consistency and not practical from a business sense If it did came into an EP.
- Nor a freetime/generation one, because in another retrospective, Parenthood GP shows that future content that are scattered as puzzle pieces (elders gp, teen/youth gp, family bonding time gp) could hot-sell for a nifthy price, even though some find it absurd due to being rip-off and not instead packed gameplays into one big concept of a full expansion pack. EA likes to do that.
- Supernatural: chances are they're planned to be produced/released as seperate lifestates in each seperate dedicated-to-them gamepack, because the last time we got last occult creature (and may I add, the first and up-to-day only fleshed out lifestate) was in Vampire game pack (and that sold like hot-cake, and If you pay attention in my other placed in brackets remark...) before the absence of their overflowed present in dlc and is stagnant since then up to very now. In a nutshell, the practical business sense is:
*) A Lifestate + in a Gamepack = time and resource devouted for a flesh out life state.7
*) Fleshed out and in-depth lifestate = sells like hot cakes.
- Showtime: bad reputation since the day it came out during TS3 era, so yeah I don't think they're gonna repeat that historical mistake.
- Partying/HouseParty: Should be obvious enough by them a while ago, that we are oversaturated of this dull, overstocked champagne than it needs for a local store when we used to shop there before that item got over-shifted to much for our preference.
Yeah, based on these mine presumptions I can only make a wild guess that after seasons (If they do have plans, which can hardly be argued there aren't for such fan return demanded dlc) I can conclude that may be the end of expansion packs or of more shitty ones that really flop and are really to a big drop point that they no longer consider what their label as - expansion packs. Imagine an expansion that doesn't include game-changing and offers only new objects and clothes (like literally what a stuff pack would do) or a gamepack-esque.
Anyway, I would like to hear your thoughts, speculations, dot connections, etc.