Forum Discussion
8 years ago
"DragonCat159;d-933876" wrote:
... Unless developers dare to pull a risky card of making it content/quality equivalent to what you would get from an stuff pack, which would obviously flop straight away, I can't think of any other expansion pack's concept developers could pull out of their magic hat that would be considered... well.... a new to table and worth the categorization.
Why? Well If you think about it:
- It couldn't be a destination/ traveling one, because the upcoming teased game pack and Outdoor Treat already gave us a hint that such things presumably will continue on game packs, so it would look out-of-consistency and not practical from a business sense If it did came into an EP.
- Nor a freetime/generation one, because in another retrospective, Parenthood GP shows that future content that are scattered as puzzle pieces (elders gp, teen/youth gp, family bonding time gp) could hot-sell for a nifthy price, even though some find it absurd due to being rip-off and not instead packed gameplays into one big concept of a full expansion pack. EA likes to do that.
- Supernatural: chances are they're planned to be produced/released as seperate lifestates in each seperate dedicated-to-them gamepack, because the last time we got last occult creature (and may I add, the first and up-to-day only fleshed out lifestate) was in Vampire game pack (and that sold like hot-cake, and If you pay attention in my other placed in brackets remark...) before the absence of their overflowed present in dlc and is stagnant since then up to very now. In a nutshell, the practical business sense is:
*) A Lifestate + in a Gamepack = time and resource devouted for a flesh out life state.7
*) Fleshed out and in-depth lifestate = sells like hot cakes.
- Showtime: bad reputation since the day it came out during TS3 era, so yeah I don't think they're gonna repeat that historical mistake.
- Partying/HouseParty: Should be obvious enough by them a while ago, that we are oversaturated of this dull, overstocked champagne than it needs for a local store when we used to shop there before that item got over-shifted to much for our preference.
Yeah, based on these mine presumptions I can only make a wild guess that after seasons (If they do have plans, which can hardly be argued there aren't for such fan return demanded dlc) I can conclude that may be the end of expansion packs or of more plum ones that really flop and are really to a big drop point that they no longer consider what their label as - expansion packs. Imagine an expansion that doesn't include game-changing and offers only new objects and clothes (like literally what a stuff pack would do) or a gamepack-esque.
Anyway, I would like to hear your thoughts, speculations, dot connections, etc.
Still plenty of themes for EPs they could explore. Farming/rural themes have been frequently requested, so Down on the Farm could be in the planning stages: add horses (which were left out of C&D and other farm animals (the cows and chickens were very popular Sims 3 Store items, maybe add in sheep and a mechanism for shearing to produce wool which could be spun into wool and used to create wearables like scarves, hats or sweaters. Add in other craftables like jams/pickles, and a country fair where created items can be judged and Sims can win prizes.
We also haven't had a University pack yet -- I'd like to see University expanded to include all levels of education improved, and less emphasis on the "party" aspect like in the past. When children go to school, they only meet other children while teens meet only teens. Offer a form of homeschooling, maybe take a page from CL and offer "study from home" where you get assignments to do from home things like practice an instrument for 2 hours for Music Appreciation, or Find 3 Frogs for Biology Lab, or Interview an Elder then Write An Essay for History class...things like that. University could offer the opportunity to either move to the University town with your family, or you can commute to the school from your home which would offer less chance to participate in extracurricular activities.
Showtime wasn't that bad, other than requiring the help of other players to advance; Simport was pretty much a disaster, along with locking content that required SimPort to unlock (until the mod that unlocked everything automatically got developed and released). I think if they released a similar pack but didn't include SimPort I think would do well; people are still looking for an actual Singing Career post-CL's karaoke clubs, and I think the acrobat and magician skills were pretty popular. And they're not going to be able to get people to pay $40 for a pack that's only items, with no additional game play. I could see a possibility of maybe a double SP that would include new content plus more clothes/objects for $20.
Some of the ideas in the survey we took for the Community Pack (where laundry ended up the choice) could be expanded in the EPs or GPs. You could have the Wedding SP with more gowns, veils and such could be expanded into a GP or EP with improvements to the wedding system, automatic name change prompt, honeymoon system (get 3 days added to the vacation days system that could be used for a honeymoon or saved up for a really big vacation, etc.), Or maybe "off the grid" which was really popular could be either incorporated into Seasons or become a EP/GP of its own.
About The Sims 4 General Discussion
Join lively discussions, share tips, and exchange experiences on Sims 4 Expansion Packs, Game Packs, Stuff Packs & Kits.33,814 PostsLatest Activity: 23 minutes ago
Community Highlights
Recent Discussions
- 2 minutes ago