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7 years ago
"06Bon06;c-16497189" wrote:"plopppo2;c-16496170" wrote:
I think it is more a case of everyone rejoice that Seasons is coming and that Seasons seems to be jam-packed with tons of stuff.
We can quibble over the realism of snow.
Theoretically, we can add snow drift/build-up via modded geometry - ie static - ie you'd have to keep swapping it.
TS3 had snow angels, but those were geometry introduced into the world, then removed. It wasn't some kind of real-time depth effect - it was a mesh.
But they didn't look odd. I've moved mine around when in build mode XD then they look odd. Right. Now snow angels look bizarre! Where are they pushing the snow from? It's clearly flat so sims must be sweating snow.
Also, I am not being mean before I sound that way but where is the jam packed?
Judging sims 3 trailer vs sims 4 trailer and that means I'm only looking at what we saw in the sims 3 trailer it has at least double the stuff sims 4 has.
So how is
A swing
A splashpool
A scarecrow
A tree
A weather machine
A sprinker
A skate rink
And a roller blading rink
Jam packed. Everyone keeps saying this but sims 3 seasons had way more objects to interact with. What am I missing? This is what always bother me with sims 4 is there are next to no objects in a pack, just a bunch of clothes and a big feature that isn't that interesting.
Yes I just looked at objects because right now it's easiest to compare.
They added new parties but if the time limit thing is still there how fun will a feast party be? I enjoy having the family spend the whole day to celebrate snowflake day not a timed event.
I really want to see what everyone find so exciting. Because I was excited about seasons but it seems to have nothing. I mean two of those are actual bg object that they took 4 years to make.
Because the snow is not as deep or basically just a texture, then a snow angle mesh would just be more shallow (assuming they use one) - I would expect them to probably still use a 3D mesh and it would be masked the same way as the TS3 one with some kind of particle effect of snow.
The bottom line is, until we see more of Seasons, we don't really know what we are getting or how they are doing it.
So, someone could mod in replacement meshes, but they might look ridiculous if nobody is also doing something about the depth of the actual snow.
There is no way to easily mod snow depth on a lot - it is doable, but it would not be consistent with the lot next door, etc - unless you are modifying a ton of stuff.
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