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6 years ago
"Writin_Reg;c-17318730" wrote:"DragonCat159;c-17318707" wrote:
Well I heard numerious of developers say that and it becomes more appearant often than not in streams, where they look like they don't even know how to navigate stuff in the game whilst showcasing a pack.
When people leave work - their work day has ended - period. I don't care what job they have. That is wrong saying anyone has to bring their work home I don't care what they do. Ask people here who have spouses how they would like that if their spouse brought their work home because some customer said so. Home you are on your own time and you should never bring your work home - especially if you have a family which most of the devs do.
I think you aren't getting the picture I'm trying to convey to you. I'm not suggesting developers should and must work on the game to bring us new content, squash bug or whatever in that line. I'm recommending them to get to know how to use the product they partook in its creation, and that doesn't have to be at home (they can do it at work during spare time). Why? Because that opens up to the possibilities for new ideas.
Hypothetical scenario to this to be: Imagine If I delivered a program that really interested (think of a concept right now) and let's say you purchase it. Than comes the part you got confused and don't know how to use a particular function to start/finish a task. You send me email asking for instructions, but then I leave this reply: "lol, i don't use it, so idk how to do that".
Throwing a line of code on a program without testing the function you created will not necessary mean it will operate as expected. You'll either got broken down thing, un-intuitive UI, poor implementation, you name it. It's like a chef making a new meal out of new alien ingredients they never tasted or engineer putting a device on market they never turned on. And honestly, that what it feels like with the sims 4 most of the time. You get things like that awful implementation like off-grid trait, with it's designed being awfully flawed as many players have reported
And since that game's development operates on team rather on one person, of course it's possible for somebody to not know how to operate a game. One may work on sound, other on UI, something focusing on one feature, etc. Making API is one thing, playing (also can be defined as 'testing' stage) is another.
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