Forum Discussion

Saneksemoo's avatar
6 years ago

Developers should play the game they're developing.

Anybody start noticing how (most/some) developers admit to not playing the game? That would explain a lot as to why certain things deliver, are either not to their potential or questionable in design. As of recent streams (the stuff pack pole or discover university), it becomes appearant they don't play the game, which if they did - these mistakes wouldn't and possible never happen again. Now we're asked to vote for a theme of a stuff pack, with most concepts of listed content already existing, we'll be getting:

  • Haunted House lot trait that already exists with slight string difference in CL.
  • Self-care can feel like incomplete if you don't have fitness stuff pack.
  • Science not bundled in GTW to accomadate Science career?

A few of these are one of five bulletin points.... Looks mild mishap, but when you look at the volume, it's three concept choices for a pack. That pretty much leaves arts&crafts and fun-tech new takes for TS4, but even the latter will likely end up being a pack for video game consoles (which we already have). So every concept choice for pack already exist in one form or another from what we have now.

Then there stuff that will be obsolete, in addition things from UL. With these leading to conclusion that the team are clueless in designing meaningful features, furthermore verifying its because they don't play the game:

  • Vegan trait, just like vegetarian, is poor choice for a trait and are better off belonging in a dedicated diet system. Sims should developed it based how often they eat meat/diary-free products or build according to players commands. I recall reports of vegeterian being bugged/underdevelop where Sims with it willingly make and consume meat products despite feeling ill afterwards. If that's still the case and applied to both traits, that leaves them broken in terms of practicality. Now if it caused a Sim to boast about being vegan, and as a results dips relationship with everyone in AOF, that would make it worth while for comedic relief.
  • How is creating toilet stalls the size of double beds is practical for building public bathrooms? For how I see it, I would never used them in builds when I can achieve it better with 1x1 toilets and surrounding them in 1x2 rooms.
  • Floralorial/Scubero are pointless when it an affects single item, oppose to just normally tending/cleaning many items at once. Is there even point of using these powers when moral Sims can complete these task faster normally lol.
  • Graduating university is essentially another way of earning money, than having a long term effect (past game takes at least offered a new want slot & slot, or additional traits on top of 5 max cap).
  • Because of how it easy to become rich in the game, the repoman hardly penalize the player because of how you have to try it for happen because of lame circumstance that been put to trigger its visit.


Many more examples I wait, since I'm tired of listen them today. I feel like of as a lately, as of the title, its the reason the game-play suffers as a whole. Anything regardless in what game industry you are, you should at least be well versed and do your homework, by playing the game you're at work to create for a living. Because if you're throwing random stuff in it, without actually reading into the product you're making, you end up doing a bad fan-service for being out-of-touch of what the community wants from you.

56 Replies

  • "NorthDakotaGamer;c-17319578" wrote:
    They should actually playtest with all packs installed. What it looks like is happening, is very little playtesting with base game and new dlc only. They don't ever seem to see the issues that many players find within a couple of hours only day one. That is very offputting and makes it appear that they don't playtest correctly. I also never watch them on streams, because the impression given was they are unknowledgeable about aspects of the game they make.


    YES!! I wish I saw your comment before I wrote mine. This is the biggest problem. You are absolutely right.
  • Them playing the game they are developing would also help them realize that many of the issues their players are having aren't 'fun, quirky' game moments, and actually a legitimate issue (looking at you, hoards of randomly generated townies)
  • wasn't there a dev that made a build video with JamesTurner and had to be instructed on what to do?
  • "Scobre;c-17319457" wrote:
    "Writin_Reg;c-17318698" wrote:
    "popstarissa;c-17318589" wrote:
    @Writin_Reg lol because some of them have actually said so themselves.


    The only one i ever saw say something like that is he did not play it on his own time at home is Grant. I can see that as he makes board games own his own time. Not a lot of people bring work home with them though. But when they are at work they very much have to play it to make things for it and test it.

    I know I have had lots of work history and things i did at work - well i never came home and did them. That makes perfect sense to me. Everyone has lives outside of their job.

    So you all think Developers are supposed to work on Sims all day and then play the game all night and the heck with their spouses and families. Tell me how many of you go home and do what you do at your job all day. Do you have kids and families - would they understand if you brought your work home everynight. That is so unrealistic.

    I've talked to other Gurus and they say they don't too. SimGuruMorgan does. She's a pyro deviant player like me. Basically was told bulk of Gurus and Maxis team don't play the game by the Gurus themselves. Why I suggested once a month to be reasonable because I do know Gurus have lives too. I do think being apart of any business it is good to test products before releasing be in Sims or something much more tangible. I know the QA team does, but it wouldn't hurt to have some SimGurus play the game too outside their cheats. I do think it is helping having them play casually beyond the deep dive stream too.


    And they do - EA hires hundreds of game testers. A lot of people started out as testers for EA - who eventually came back after they got the required college they needed to do other jobs at EA. I cannot believe people can even suggest a major company like EA with well over 9700 employees do not hire testers -

    But it is wrong to suggest any person take and work when their day is done for any reason - as their children and spouses have priority once their work day is done. EA years ago worked like that and learned their lesson well when spouses roared - no regular job can force anyone to work when their day is done no matter what gamers think. At least not in this country.


    https://www.ea.com/playtesting/getting-to-the-lab
  • "Writin_Reg;c-17320584" wrote:


    And they do - EA hires hundreds of game testers. A lot of people started out as testers for EA - who eventually came back after they got the required college they needed to do other jobs at EA. I cannot believe people can even suggest a major company like EA with well over 9700 employees do not hire testers -

    But it is wrong to suggest any person take and work when their day is done for any reason - as their children and spouses have priority once their work day is done. EA years ago worked like that and learned their lesson well when spouses roared - no regular job can force anyone to work when their day is done no matter what gamers think. At least not in this country.


    https://www.ea.com/playtesting/getting-to-the-lab

    A lot of the Gurus have had to work overtime, so work day takes longer than others. I've asked Gurus before if they ever sleep.

    Makes me think of this joke SimGuruNinja showed when doing his crunch time:
    https://twitter.com/SimGuruNinja/status/1180268808918798336

    Gaming industry still isn't unionized so although things are better, their job still does force them to work longer than their work day. Had several friends working in the gaming industry say they are forced to work long hours and nothing they can do about it and being forced to commute long hours on top of that. I do think it is more productive to put priority in doing due diligence on testing the product during their work hours once a month sending workers home in rotation for a few hours. Would allow them more time to be with family and less commute time at least for one day. With you being an investor and a writer, I know you understand how important proofreading your own work and having other look at it before sending it to publishing is which produces a higher quality product and higher return in investment for you. The trouble is the Sims 4 is a live service and EA with their intense time crutches for games does make due diligence impossible. Why I think Sims 4 is still releasing too many packs per year which is taking time away from testing their products out more. Yes it is good to have game testers but having that extra layer of testing would not only allow Gurus to understand Simmers better, but produce better live streams and better products. But then with Sims 4 being the way it is, maybe even Gurus admit that the Sims 4 isn't entertaining enough playing normally even during work hours. I guess it is more telling of the product than anything that not even most Gurus want to play it. I can see why SimGuruLyndsay said the Sims 2 is her personal favorite. Maybe it is more fun for the Gurus to play the Sims 2 over the Sims 4 still.
  • Hi everyone,

    Our developers and testers do indeed play the game. I'm going to lock this thread here as it doesn't seem to have any other purpose than to talk bad about the Maxis team. I'm also going to ask you to not discuss people's personal lives, especially when they are not part of the conversation. Yes, the developers are creating the games you play, but that doesn't open their personal lives up for you to speculate.

    Thanks.

About The Sims 4 General Discussion

Join lively discussions, share tips, and exchange experiences on Sims 4 Expansion Packs, Game Packs, Stuff Packs & Kits.33,804 PostsLatest Activity: 13 hours ago