Forum Discussion
LadyKyn
7 years agoSeasoned Ace
Played the game for about an hour and a half last night and been playing for three today.
It's different. Mores so than any sims pack I've seen before. A good kind of different. As I do like some of the usual staples for the sims (Seasons, etc) I kinda grew weary of the same rehashed things while just adding new objects and etc. It can get a bit stale, so this in itself is actually pretty refreshing to me as I've never seen an epidemic with sims.
'This is gonna destroy the series.' I just don't agree with. A town with lore with an story to actually engage in? Didn't feel like it was breaking sandbox style play in anyway to me. What's wrong with sandbox AND some story elements? My sims can still go to work, go out, get married and still go about their day to day lives here in Strangerville with the occasional weirdness if I wasn't continuing the mystery. Made sis that 'broke down' in strangerville while passing through and currently stuck there until they raise some funds. None had a job and had one decided to join the military career since the base was close by. I can still make my own backstories. Still got use out of the items that came with the pack.
Not saying I want to see these with every given pack, but I definitely wouldn't mind seeing it applied to another one eventually and keeping things pretty open ended at the same time. I appreciate this new approach.
Thought I'd be pretty 'meh' when I saw another desert theme world, but the feel of it was completely different, especially when you hear the sounds at night time. I actually really liked the overall look of it.
I've always been pretty so-so with supernatural's as they don't really fit into my gameplay and I'll play them about once, but I was surprised I really enjoyed is.
It's different. Mores so than any sims pack I've seen before. A good kind of different. As I do like some of the usual staples for the sims (Seasons, etc) I kinda grew weary of the same rehashed things while just adding new objects and etc. It can get a bit stale, so this in itself is actually pretty refreshing to me as I've never seen an epidemic with sims.
'This is gonna destroy the series.' I just don't agree with. A town with lore with an story to actually engage in? Didn't feel like it was breaking sandbox style play in anyway to me. What's wrong with sandbox AND some story elements? My sims can still go to work, go out, get married and still go about their day to day lives here in Strangerville with the occasional weirdness if I wasn't continuing the mystery. Made sis that 'broke down' in strangerville while passing through and currently stuck there until they raise some funds. None had a job and had one decided to join the military career since the base was close by. I can still make my own backstories. Still got use out of the items that came with the pack.
Not saying I want to see these with every given pack, but I definitely wouldn't mind seeing it applied to another one eventually and keeping things pretty open ended at the same time. I appreciate this new approach.
Thought I'd be pretty 'meh' when I saw another desert theme world, but the feel of it was completely different, especially when you hear the sounds at night time. I actually really liked the overall look of it.
I've always been pretty so-so with supernatural's as they don't really fit into my gameplay and I'll play them about once, but I was surprised I really enjoyed is.
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