Forum Discussion
leo3487
7 years agoSeasoned Ace
"ScarletSimEater;c-16726016" wrote:
Using wheelchairs as just one example, to show how this is very tricky to get right:
- Either the wheelchair disappears while the person teleports into the seat, or the seat magically fades out while the person rolls up to the space. This would be the easiest option, but it would also be the laziest, and we know there'd be blowback for Maxis taking the lazy way out.
- The person would roll up next to the seat and transfer into it. This would leave a wheelchair object blocking paths in the world, and would probably have some odd graphical consequences depending on the type of seat; do your animations assume the presence of arms on chairs, or not? This would work, but it would be slow, and prone to graphics issues.
- The sim can't interface with the object unless there's a clear spot for them. This is the most "realistic", but it also makes things a PITA when able bodied sims attempt to use the object while visiting the lot.
- Allow sims to move objects of their own accord. Do you really want sim autonomy moving objects around lots and stuffing random objects in their inventories?
First option would be a good compromise and nothing lazy, and compatible with The Sims way of how work things here, after all at TS3 if no parking places, you store your car into your inventory... then just this, wheelchair sim aproach to a free chair, allign the weelchair to the chair UU
then whellchair disapear (in fact move to sim's inventory) and the sim appear on the chair