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- LazzialNew SpectatorThere's a way to do it if you have MC Command Center with its autonomy scan feature, but it will disable it globally. It's a nice mod to have for numerous reasons. I have prank toilet and maybe 12 other default sim actions disabled.
"joRN1414;d-998014" wrote:
Is there a way to disable the prank toilet action? Or a toilet that isn't able to be pranked without making it upgrading it to unbreakable?
If you are willing to use mods, there is a mod that makes it so that pranking the toilet doesn't break it but instead just makes it get dirty with a corresponding negative moodlet.
There are also mods that just disable it as an autonomous action, and you can do the same with MCCC as indicated above. I just like the solution where the prank still does something, just not something as egregious.- I find it annoying that we can’t disable the prank. Seems reasonable that if we notice something like that, there should be something we can do to fix it. I’ll probably pick up one of those mods if I am playing a goofball because that is just too much of a pain to deal with.
- Sketch793New AceI don't use mods or custom content, so my solution is locking doors. I set the bathroom door to Household Only anytime I think there might be a visitor likely to play pranks, especially Goofballs. I keep it unlocked most of the time so that other visitors can use the toilet as needed.
- GalacticGalSeasoned Ace
"Arzekial;c-18071251" wrote:
There's a way to do it if you have MC Command Center with its autonomy scan feature, but it will disable it globally. It's a nice mod to have for numerous reasons. I have prank toilet and maybe 12 other default sim actions disabled.
My Global Superstar had the Goofball Trait in one iteration of him. (Yes, I've had multiple starts and stops along the way.) I found it so very tiresome. He even pranked the toilets in his dorm room at Uni. Got his girlfriend which was a big mistake! Face/palm. This last time around, however, I changed that Trait. Made the mistake of giving it to his next younger brother. Sometimes Joey would come over to visit just to prank Erik's toilets! Oi! I do have MCCC, would you be most kind to give the pathway to change this problem? - Thanks, everyone. I'm going to have to get MCCC. My sim isn't doesn't even have the goofball trait, just got mischievous and now pranks his own toilet all the time. LOL.
- @GalacticGal, using MCCC you can disable any interaction in the game from autonomous use. To do it, you follow these steps:
- Select a Sim and click on them.
- Select "MC Command Center"->"MC Tuner" -> "Enable Autonomy Scanner"
- Click on the object which has the autonomous action which you want to disable.
- Select "Autonomous Scan"
- Find the interaction which you want to disable in the list and click it.
- That's it, you're done.
The trickiest part for some autonomous actions can be identifying which item in the list in step 5 is the one you want to disable because sometimes there is more than one choice with the same description, and only one of them is the one you actually want to disable. In the case of Prank Toilet, however, that's not the case. It only appears in the list once when you click a toilet and that's the one you would want to disable.
When you're done, you also would want to turn off the autonomy scanner, by following steps 1 and 2 above. The autonomy scan is a per-sim function, so you need to have the same sim selected for the whole process and also use the same sim for both enabling and disabling the scanner. The actions which you disable, however, apply to all sims (both played and unplayed).
To reenable something for autonomy which you previously disabled, follow these steps:- Select a Sim and click on them.
- Select "MC Command Center"->"MC Tuner" -> "Restore Autonomy"
- Click the action you want to re-enable in the list of disabled autonomous actions
- Select a Sim and click on them.
- LazzialNew SpectatorNice to hear you're getting MCCC. It really is a game changer. I don't think I'd still be playing the game if MCCC didn't exist. Without it the world seems so static, and I know you didn't ask, but some things off the top of my head I've disabled -
Prank toilet - for obvious reasons. I would have left it, but like you mentioned, sims do it on their own toilets while living alone. Pretty sure that sim ate paint chips as well.
Practice debate, freshen up in mirror - I wouldn't mind these, but sims just do them far too often so... disabled!
Funny introduction - "funny" is subjective. I'd call that little display goofy. Also, if you have the observative trait it won't show the sims trait your sim so hilariously introduced themselves to. Probably a programming oversight, but yeah... it no worky
Take bubble bath. I know, I'm a monster.
Sing - This one is bizarre. If you look through a sim's autonomy list, you'll see sing listed like a gazillion times. I know, it's a lot. I disable all but 5 because I had a sim that was just constantly singing, and it was reeely annoying. I couldn't figure out why until I saw that list. That seemed to fix it though. - lanlynkSeasoned AdventurerI installed a mod to stop pranked toilets. I got tired of repairing them. I also have MCCC but chose another mod to handle the problem. Just thought I'd add this option to the suggestions.
No Autonomous Toilet Prank - Thank you @lanlyn
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