Forum Discussion
Movotti
6 years agoNew Spectator
Reactions and emotions for all situations need more consistency.
If a sim has a family member die in the same room, they shouldn't walk out of the room, and be happy (unless they hated the family member).
I really miss the way things were done in ts2, where grudges were held. Where once you pushed a relationship to a certain point, all autonomous interactions would be mean. No more mr nice guy!
If a sim has a family member die in the same room, they shouldn't walk out of the room, and be happy (unless they hated the family member).
I really miss the way things were done in ts2, where grudges were held. Where once you pushed a relationship to a certain point, all autonomous interactions would be mean. No more mr nice guy!