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CAPTAIN_NXR7
5 years agoLegend
I especially agree with seasons, generations and genetics.
We’ve been getting so used to getting Seasons as an expansion pack since apparently it takes a long time to develop, but the weather is very much part of our daily lives and affects our mood in different ways. I do feel that development for this needs to be prioritized.
Basic generational gameplay should also be there from the start. This means proper execution of all life stages, included at launch, from babies to ghosts. From the crib to the graveyard.
Genetics wise, scars, skin blemishes and body hair should be an option. And transport too.
The only problem is that specific themes such as Seasons or Generations are usually the most sought after EPs, which means they generate a huge amount of revenue and I’m not sure the company is willing to give up such an easy buck.
On the other hand they’d be able to explore other kinds of gameplay we did not have in previous Sims titles.
Unfortunately, selling popular themes as separate DLC does make more sense to a company. Of course it doesn’t necessarily make sense to the simmers, it never really has, but this is the world of capitalism. It’s not a world that is made to make sense to the consumer. It’s a world that only makes sense to the corporation.
We’ve been getting so used to getting Seasons as an expansion pack since apparently it takes a long time to develop, but the weather is very much part of our daily lives and affects our mood in different ways. I do feel that development for this needs to be prioritized.
Basic generational gameplay should also be there from the start. This means proper execution of all life stages, included at launch, from babies to ghosts. From the crib to the graveyard.
Genetics wise, scars, skin blemishes and body hair should be an option. And transport too.
The only problem is that specific themes such as Seasons or Generations are usually the most sought after EPs, which means they generate a huge amount of revenue and I’m not sure the company is willing to give up such an easy buck.
On the other hand they’d be able to explore other kinds of gameplay we did not have in previous Sims titles.
Unfortunately, selling popular themes as separate DLC does make more sense to a company. Of course it doesn’t necessarily make sense to the simmers, it never really has, but this is the world of capitalism. It’s not a world that is made to make sense to the consumer. It’s a world that only makes sense to the corporation.
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