Yes. Playable ghosts absolutely matter, but they sure need that Extra Ecto Lurv.
Ghosts require a major overhaul, plus a Ghost Realm / Underworld is long overdue, preferably one that comes with a Grim Reaper (currreerrr) Game Pack. Urns and Gravestones could serve as private entrances to that realm and can only be accessed by the owner. Graveyard Lots may require mausoleums. Graveyards could have a special, public portal ( mausoleum or tomb) that works similarly to the Sylvan Glades tree portal and secret mine entrance “quests” in basegame.
A sim can live in this realm, as long as they’re a ghost (or a Soul Reaper).
I do think a ghost’s needs and special powers should depend on how they kicked the auld bucket. I believe current ghosts are already somewhat tuned like this, but it’s not enough. They deserve a complete perk & curse tree. I have yet to play a ghost that died by Murphy Bed- they have this ability to possess other sims which I think is fantastic, but in general our current playable ghosts are just not that interesting. They should all be able to possess sims. They should have ghost specific aspirations, from resurrection (and make this more challenging plz) to becoming an Undead or a special kind of powerful ghost. Right now they’re only slightly more interesting than a plant sim. Slightly.
"rhalius;c-18316867" wrote:
A few things I think they could do with ghosts if they ever put them in a game again:
-They can't leave the location they died, they haunt it. Happiness/satisfaction could have a reward that lets them move around freely.
-They sleep in their grave or urn by day, and only are around at night. A happiness/satisfaction reward could let them be around by day too.
-They can be invisible.
-They get unique interactions as a ghost.
-Each of their traits has an effect as a ghost, enabling at least one extra interaction or a passive lot trait.
Great ideas. It would be interesting to have ghosts tied to a location right after they die, but as they work their way up the haunting skill tree, (I suddenly see a hauntingly beautiful visual of this perk tree in my mind’s eye…) they will gain the ability to leave the lot. This ability could already be available to sims that die on a lot other than their own home, or maybe not. It would be funny to play with a ghost that died in a restaurant. It would force a player to travel to the restaurant every time they want to play with that particular ghost and help it get it out of there. Don’t delete that restaurant lot or you shall loose your ghost!
Same thing re visibility and interactivity. This is usually the main challenge of “movie” ghosts. They have to find ways to interact with the world of the living and make themselves visible in order to bring a message across and / or to move on. Give us an incentive to play ghost sims.
In terms of cross pack gameplay, one of the perks could be the ability to shape-shift into one of those Paranormal blobbies ( Paranormal Stuff), a Night Wraith or even a Familiar ( Realm of Magic) or an Island Spirit ( Island Living) etc.
Resurrection gone wrong -
which is something I really liked in Sims 3 - simply means that a resurrection ritual goes wrong and instead of being fully alive, a sim semi- resurrects into an Undead, except this time around zombie head doesn’t care for your sim’s garden. It won’t autonomously eat your sim’s giant melons or micro sprouts. It will simply cause havoc in many different ways. I haven’t fully thought this one out yet although it should be delicious no matter what. ?
There’s more I’d like to share but I’m currently at work, thinking about rather grim things and not exactly “working”.