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DaWaterRat
10 months agoNew Vanguard
"CAPTAIN_NXR7;c-18350121" wrote:"mummum601;c-18350074" wrote:
I think the problem is that it is not on a lot so there is no “spawn point”, npcs have to wander in from the park. It’s the same with the splash park in San Sequoia, nearest community lot is the (completely pointless lot type) rec centre.
My sims never even go to the splash park, by the time you have managed to walk around the lake carrying a toddler or stopping to load/unload an infant from the carrier every 5 seconds it’s time to go home!
This is exactly the problem with these pseudo lots. They don’t function like true lots since they have no specific attributes assigned to them, which includes spawning directly onto the lot. I believe there’s a spawn point behind the amusement park, but usually this is where sims leave the world, not enter it. I could be wrong about this though.
I still believe it’s a poor design choice- ideally the amusement park should be a true lot with non- rabbithole gameplay items. Ofcourse a game dev’s argument would be that the world is no longer “open” if we treat the “lot” this way, well my argument would be that they should forget about the “park” lot and make that one part of the open neighborhood so that all teens or whoever is interested in going on a wild ride actually spawn on the amusement park lot type, go on rides and drink bubbly teas.
The boardwalk area does feel deserted, the best we can do is create clubs and invite everyone over. ??♂️
Good grief, yes.
Or, at the very least, the park - or some lot - should be much closer to these faux lots so that sims aren't walking for an in-game hour just to get to the pier. I mean, I like having more to do in a world. I don't like having to use the Teleport cheat to get my sims over to that part of the world in a timely fashion.
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