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userafw
7 years agoSeasoned Newcomer
I think this article probably describes what some of the SimGurus do: https://computer.howstuffworks.com/3dgraphics1.htm
According to the article, creating a 3-D virtual world or scene requires 3 steps:
Creating a virtual 3-D world.
Determining what part of the world will be shown on the screen.
Determining how every pixel on the screen will look so that the whole image appears as realistic as possible.
In the case of Sims 4, when it came out, they didn't want to go Uncanny Valley on us. So they chose to use a cartoonish art style, for better or worse. Some custom content CAS can make Sims a bit less cartoony, especially the eyelashes, eye colors and hair. The clipping of Sims when they pass each other, or in certain situations, breaks the immersion, but it fixes some of the routing issues. Exploring a range of emotions is new territory. There was a "furious" emotional state in Sims 1, usually the result of jealousy or other negative social interactions, but that was about it. Sims would laugh at each others' jokes, but they didn't ever have a playful or similar emotional state that this put them in.
Also, when SimGurus read ideas or feedback on the forums, if upcoming features will address that, but they have not been officially announced yet, they cannot break their NDA's (non disclosure agreements) to tell us that. So, they cannot respond to those ideas/feedback to inform us until the features have been announced. They may be able to answer whether this or that is technically possible, but they cannot confirm anything that has not been announced. Basically, they cannot even tell us, "We're working on it."
According to the article, creating a 3-D virtual world or scene requires 3 steps:
Creating a virtual 3-D world.
Determining what part of the world will be shown on the screen.
Determining how every pixel on the screen will look so that the whole image appears as realistic as possible.
In the case of Sims 4, when it came out, they didn't want to go Uncanny Valley on us. So they chose to use a cartoonish art style, for better or worse. Some custom content CAS can make Sims a bit less cartoony, especially the eyelashes, eye colors and hair. The clipping of Sims when they pass each other, or in certain situations, breaks the immersion, but it fixes some of the routing issues. Exploring a range of emotions is new territory. There was a "furious" emotional state in Sims 1, usually the result of jealousy or other negative social interactions, but that was about it. Sims would laugh at each others' jokes, but they didn't ever have a playful or similar emotional state that this put them in.
Also, when SimGurus read ideas or feedback on the forums, if upcoming features will address that, but they have not been officially announced yet, they cannot break their NDA's (non disclosure agreements) to tell us that. So, they cannot respond to those ideas/feedback to inform us until the features have been announced. They may be able to answer whether this or that is technically possible, but they cannot confirm anything that has not been announced. Basically, they cannot even tell us, "We're working on it."
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