Forum Discussion
8 years ago
"luthienrising;c-16755400" wrote:
What if the only reason Sims, Sims 2, and Sims 3 ended when they did was because they couldn't handle more content? What if acres of ideas were left out because they just couldn't fit more in?
Right from the start it was evident with the design and structure of Sims 4 that longevity of the game had been considered and planned for. We don't "need" any Sims at all. But I'm excited to find out what's possible when a Sims game doesn't get stopped early.
I’m convinced that certainly is the case for Sims 3, but the fact remains that after four years of developing that game has tons of different things to do - even after years of playing after the last addition I find new things to do - and I still miss that in Sims 4. People are completely over the moon right now because they got something we had in Sims 2 and 3 right from the start. It’s “oh, yeah, and terrain tools, right, obviously” vs “yaaaaaaaay, weeeeeeeeeee, terrain tools, no waaaaaaaaay!!!!”, the old games simply can’t ‘win’ this can they, this hyping contest.
I totally understand why builders are ecstatic about the terrain tools by the way, but it’s beyond me why that had to take four years. What took them. I always assumed it wasn’t possible in Sims 4 for some reason, but apparently it was. More and more it seems the short cuts are caused by something else than “we can’t do this”. Anyway, I’ll keep an eye on the gallery in the near future, can’t wait for a house on a hill in my game!