Forum Discussion
8 years ago
"Nikkei_Simmer;c-16760657" wrote:
Considering what some of us Simmers do to our sims. :D ~guilty expression here, considering I drop meteors on my Sims~ Do we think that it's wise to program a seed AI with input from us? Considering that it's supposed to become a "superhuman intelligence" with the knowledge of what we as the "programmers" through our actions do it could rapidly become a no-win situation. "Humans are insane; needs elimination" could potentially become the protocol for that. :mrgreen:
Perhaps I'm not seeing the potential for this new technology, but as a product of the 1970s (before the home computing generation got into full swing), I'm leery of what the potential for seed AI could be.
If you remember the Doubling Theory that we all learned in school about the pennies doubling on itself every day and at the end of 30 days...well...let's put that into seed AI. You double the computing power every (let's say every 12 hrs)...and you're going to have a technological singularity essentially "an upgradable intelligent agent (such as a computer running software-based artificial general intelligence) would enter a "runaway reaction" of self-improvement cycles, with each new and more intelligent generation appearing more and more rapidly, causing an intelligence explosion and resulting in a powerful super-intelligence that would, qualitatively, far surpass all human intelligence"
I've always held the opinion that games are where we let our baser instincts out...see the popularity for first-person shooter games like Battlefield, CoD. And even in Sims. Who hasn't decided in early versions of the game "let's take the ladder out of the pool and let our sim drown..." or "walled up a sim that we wanted to get rid of and light off a firework causing an out of control blaze" - Do we want to let a seed AI get a hold of that sort of information? :mrgreen: I'm not sure I'd want a psychiatrist getting a hold of that kind of information let alone a potential super-intelligence.
I think it would be exactly the opposite. Remove the ladder and the Sim would just pop one from their rear end. If you watched those videos yes, the agents were twisting and turning on dimes in ways characters may or may not do right now (but I didn't really see any improvement on that front) but were also adapting and overcoming any obstacles and what they needed to do next. Well, in the Sims this would just be used against the player in ways to save their little behinds instead of causing them more trouble. TS4 is already a good example of it. If they can learn and adapt in a newer AI, it's already in TS4, they just pull out fake food when you try to starve them, so I don't see this would be much fun, either.