Forum Discussion
7 years ago
"TheGoodOldGamer;c-16763505" wrote:
Minecraft is the only other game in recent years to have massive upgrades. It started in Java and eventually got switched over to some other system. Generally a company won't do that if they're not interested in keeping it going.
Precisely which suggests to me those numbers Grant gave (3,5,10,15 years) might be the true years being options for this game. Why else would EA invest that kind of time and money - never mind learning curb even for knowledgeable devs - they still need to familiarize themselves with the new Python and this over all system now and into the future.
I know Andrew Wilson said he decides game years every 3 years for the next three years to come. Three years he added to Sims 4 will either get another three years when that time approaches or go into the end period. But Andrew has also spoke of ennabling longevity on many of their games that are part of the Live service to go even up to 15 years extensions - some of which were previously remade on a yearly basis even so imagine on the right engine and such what they can do longevity wise on engines that do not die with the present game - on engines that can be over hauled in play and has no end time like Sims 1-2- and 3 engines did. Remember Sims 4 engine is not limited, they said this from the beginning) - it is smart technology and can be altered pretty much indefinitely.