Forum Discussion
7 years ago
"ScarletSimEater;c-16776623" wrote:"Writin_Reg;c-16776498" wrote:
I don't want someone elses idea of the Sims - and glad EA does not make competition easy. As long as the Sims exist and I exist I will buy my Sims solely from EA. I still think they do it pretty right - not always perfect but then I have never in my history of gaming ever found a perfect game - never mind a bugless game and believe me I have spent tons of money looking. I always come back to the Sims - always - and always will.
Back when sims was still new, people tried making competing products. They generally failed because many of the "limitations" of the game (E.G: Simlish) in fact enhanced its longevity. I wouldn't mind if someone else tried their own hand at a dollhouse simulator game, but getting it right is a very tricky needle to thread properly."JoAnne65;c-16775792" wrote:
Four years in and I should be convinced because they’re enthousiastic about a feature we’ve had for ages in the old games? I love enthousiasm but that is so not how it works for me... What are you expecting to be presented enthousiastically in 3 years? CASt? Open world? Personalities? Cars? Call me spoiled but I expect all that in a basegame or at least early on. For me this actually confirms the complaint and criticism in the OP, in any case it doesn’t take it away for me.
I'll give you CAStyle, since that's a broad tool that would be entirely within TS4's wheelhouse if they ever got around to implementing it.
Otherwise, some elements of TS4 are very defensible and I could argue for carrying them over to TS5. Smaller neighborhoods over whole open worlds make sense, when there are people complaining about how just adding a few packs can cause their computers to start lagging. Others, like needing a loading screen to visit your next door neighbor, are pretty clearly shortcomings from having to rush the base game out the door.
But serious question. If you could have either an earlier game philosophy towards packs, where they just threw a bunch of related elements in and called it a day, vs. a sims 4 philosophy with a heavy focus on giving a smaller number of versatile tools, which would you chose? I get the appeal of being given a box full of toys and sometimes being able to stack them together like legos, but I also like having knobs and dials to fine tune my experience just right.
Obviously the preferred answer is to get both. TS2:OFB was a gem in that regard. But if they have to prioritize one or the other, which would you go for? Because when I hear people go on about things like cars or lounge chairs or specific object interactions, it sounds a lot like toys thinking over tools thinking. And I've always been someone who preferred tools over toys. So if you can't have everything, where would you prefer pack makers to focus their energies if you were in charge?
The point here is that they said they couldn’t do it or that it was a deliberate choice to not do it. Now it turns out to be possible after all and they present what they explained away earlier with enthousiasm. And that enthousiasm should convince me it’s perfectly fine Sims 4 needs so many years, when the earlier games managed to deliver the very same thing right away. I’m not saying others shouldn’t be convinced by that, it’s just that I’m not. Quite the contrary.
I don’t understand the question you’re asking me, sorry..? I don’t find Sims 4’s tools versatile at all, I find the tools we got in the earlier games much more versatile. I find Sims 4 very limited and restricted, forcing me to play the game the way the creators want me to play it. While I play Sims 3 completely the way I want to and I take it the same goes for Sims 2 fans. I don’t see what tools Sims 4 gives you to fine tune your game, maybe you can give me an example. I can give tools that do that in turn: CASt, the ability to adjust worlds, 11 EP’s stuffed with gameplay I can use in multiple ways (like a roommate system that enables me to create an apartment building). All I can think of for Sims 4 in this respect is the club system, but at the end of the day that system will always have the same result: sims doing something autonomously you set them up to do and you sit back and watch it. It’s not a system I miss in Sims 3, I’m fine with the setting up a party system where I can invite sims who will come over and behave according to their skills, traits and feelings towards other sims (flirting with them, talking to them or insulting/start fights with them). Add some music and everything I need from a party is there. They can even dance together.