Forum Discussion
7 years ago
Not to go back to talking about python, but gosh, I'm in a programming course at my uni and we just spent a whole class period talking about why python is bad. Like, it's easy to use, learn, and understand, but it's a resource hog and runs incredibly slow when compared to all the C languages or even Fortran. Also, changes between different versions of python are mostly bug fixes, so that might help. Though I suspect the vast majority of the bugs in ts4 are due to faulty programming by the 'gurus.'
Great.
As for does ts4 need another 3 years... I don't think it *should* need more years, but it does.
Like, I think that ts4 should have had a larger budget to accommodate a larger team to produce at least 2 expansions a year, 5 gamep1acks, and several stuffpacks (or no stuffpacks and dedicate all resources to gamepacks) a year as well as a lead producer who is well in tune with what the community wants. So that, by now, the game would have been FULL of relevant packs and we could move on to ts5. However, since EA gives the team a tiny budget and we're stuck with people who prioritize odd features, then we have a game that still feels empty and lacks many basic features.
It sucks.
Great.
As for does ts4 need another 3 years... I don't think it *should* need more years, but it does.
Like, I think that ts4 should have had a larger budget to accommodate a larger team to produce at least 2 expansions a year, 5 gamep1acks, and several stuffpacks (or no stuffpacks and dedicate all resources to gamepacks) a year as well as a lead producer who is well in tune with what the community wants. So that, by now, the game would have been FULL of relevant packs and we could move on to ts5. However, since EA gives the team a tiny budget and we're stuck with people who prioritize odd features, then we have a game that still feels empty and lacks many basic features.
It sucks.