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4 years ago
"RavenSpit;c-17825777" wrote:"CAPTAIN_NXR7;c-17825304" wrote:
Folks sometimes forget that many professional artists have spent years and years and years perfecting their craft before they get even get to see the inside of an animation or game studio. They are highly trained, highly skilled people. Most of them have been doodling and drawing and dabbling in software long before they got to university to study art. That’s the reason why big studios want them. These artists are in demand because they’re experts. They’re able to create something of high quality within a short period of time. They’re good because they make everything look easy. But in order to create a convincing mesh it actually takes skill and understanding of the objects and materials around them. It’s that simple. ??♂️
Very true.
Also the price of something is determined by the quality of the thing, not how long it took to make it.
I could knit a sweater for month, but since I cant knit at all it would be really, really bad, would I be right to charge alot of money for it then, just because it took me a long time?
Nope.
@RavenSpit Well it's kind of both. In EA's case we are speaking of a kit that costs 5$ per copy. The quality of it is pretty much CC quality that you can get for free. The time it took to make looks like wasn't a lot, as many people have mentioned especially when you take brainstorming and effort into creating new and original things into consideration. These outfits are very similar to previous outfits we got so I don't think there was a lot of creative thinking happening or a lot of research to create something new and extravagant. And then there is the quantity which also is very much.
So yeah products are very much about quality. But this quality over quantity thing is the go-to phrase people use to negate the arguement of "there isn't much content" or "this doesn't look like it took much time". It's almost a reflex people have to use this phrase when someone says something in that context, like a trump card that people think negates all the other person's arguements. But nobody ever sits down to think if the quality in the actual product really is that incredible and if maybe it's not just about quality but also about everything the product offers so quality, quantity, creativity you name it.
Like unrealistic example: If you spend 10$ on a stuff pack but it only comes with 5 things that are extremely high quality, like crazy good quality. At the end of the day it's just 5 things and not more for 10$ per copy. So then you ask EA why does this have only 5 objects and they're like "well quality over quantity" So then you're sitting there, scratching your head trying to think if the quality really is that amazing to justify the price.
At the end of the day quality is just one factor when making a purchase and it does not trump all the others.
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