Forum Discussion
RememberJoy
6 years agoSeasoned Ace
"GalacticGal;c-17249325" wrote:"Sharonia;c-17247455" wrote:
I'm on a mission to play all the premade families in game on a rotation including any occults. I like playing different types of sims it keeps things interesting. The only kind I don't want to play are ghosts cause I think it's weird, stay dead.
I think playing the ghosts would be more fun, if they didn't still have the exact same needs as a living Sim. Ghosts don't eat, so they shouldn't have to use the toilet for anything. Nor should they need sleep. Now, entertainment should revolve around ghostly things, such as scaring the living half out of their minds, or even to death. Mischief. They need to be more mischievous and not so 'Caspar the Friendly Ghost'. I loved the Ghosts in Sims2. Yes, it was hard to lose a favorite Sim to being scared to death. (She had just had her third baby, first was twins) and the ghost scared her not once but twice. She survived round one, but succumbed to the second fright. That left her husband and father-in-law to try to care for twin toddlers and an infant. Mother-in-law managed to starve herself to death, despite my directing her to eat several times earlier in the game. So, I did the only thing I could. I scrapped that game and started over.
Since ghosts and Plant Sims are base game I'm hoping one day they might be improved upon. All I want for plant sims is to make them permanent and have plant babies. Ghosts I want to see have maybe a unique need while never needing to worry about bladder, hunger, sleep, or hygiene. Maybe get rid on bladder and energy and give them a large bar like vampires for ectoplasma. Every time they interact with the world by scaring a sim or levitating an object they use up some of their bar, and can only replenish by returning to their gravestone for a time or sucking the life force from a sim.