Forum Discussion
7 years ago
No, and not in a good way. There are occasions when it is for me, but they're either a) of my own making or b) when I have extremely large households. Even then, once I learned to manage everyone I didn't bat an eye.
I like a lot of the things in Sims 4 (CAS, BB, toddlers, seasons). I also dislike a lot of things, and the lack of challenge is one of them. I feel needs are easy to keep high, skills easy to learn, relationships easy to make, emotions/traits easy to override or change. Most jobs and aspirations are not difficult for me either. It wouldn't bother me as much if there were some sort of stakes or consequences in the game, but I've yet to have an accidental death, an alien pregnancy, a chance card firing or demotion, etc. Where's the realism?
I don't want bad things to happen necessarily but if it's just happy and easy all the time it gets boring for me. "Variety is the spice of life" and all that.
ETA: I think it would be cool to have a "difficulty level" to suit different player's needs. The higher the difficulty, the more random events, bad things, and the harder needs are to keep high.
I like a lot of the things in Sims 4 (CAS, BB, toddlers, seasons). I also dislike a lot of things, and the lack of challenge is one of them. I feel needs are easy to keep high, skills easy to learn, relationships easy to make, emotions/traits easy to override or change. Most jobs and aspirations are not difficult for me either. It wouldn't bother me as much if there were some sort of stakes or consequences in the game, but I've yet to have an accidental death, an alien pregnancy, a chance card firing or demotion, etc. Where's the realism?
I don't want bad things to happen necessarily but if it's just happy and easy all the time it gets boring for me. "Variety is the spice of life" and all that.
ETA: I think it would be cool to have a "difficulty level" to suit different player's needs. The higher the difficulty, the more random events, bad things, and the harder needs are to keep high.