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8 years ago
One of the best things about the Sims 1 and 2 was the challenge and setbacks. It felt way more realistic and varied. One reason I don't enjoy the Sims 4 that much is because everything's too easy, and having everything happy all the time is really boring. Also the older games were well balanced, as in bad things didn't happen constantly or not at all, they happened often enough to keep you engaged and make the game interesting, but not so much it became unrealistic and annoying. That's one thing the Sims 4 really struggles with, they can't get a balance, particularly things such as vampire break ins and pets running away. Its either one extreme or the other. There also needs to be more bad outcomes and situations in general, such as burglars, more realistic deaths and in particular deaths that result from neglecting your sim (eg death by illness and death by flies), pet deaths, NPCs that have negative consequences eg Miss Crumplebottom from Sims 1 and 2 and the Unsavory Charlatan from Sims 2, repoman, unhappiness (actual unhappiness that plays out rather than just a moodlet) from unmet aspirations such as with the Sims 2, etc. I also quite liked the genie lamp from the Sims 1, which had a 50/50 chance of your wish going wrong and meant your Sims's house caught fire, flooded or you lost relationships. I also liked the fact that using aspiration reward objects in the Sims 2 could go wrong if your sims' aspiration level was green or red, sometimes it was quite funny. I liked how you had to take gamble with a green level as it could either work or go wrong.
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