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Simmerville
6 years agoSeasoned Ace
"Mindsimscreate;c-17109594" wrote:"Simmerville;c-17109402" wrote:
Oh, where to start? I have an election for regional council every 5th year. I have a system of "social status" from 1 to 6, kind of replacing money when it comes to heritage and a few other things. I have my own DNA addition, telling me whether a sim gets freckles, beautispot, grade of hair growth, need of glasses, masculinity/femininity, being gay, and more. I have limits to each household's max networth (ref their social status). There is traditions like how skilled a kid/teen is expected to be at their birthdays, when a dead sim is buried/spirit released, how names are given to babies... And there's more...
If you meant stuff like this, I sure put rules on myself :)
That’s so cool! Do you have a few examples of these? Like, how does your “system” work?
@Mindsimscreate I always did most of this. Found an old post on my blog, from TS3 but the system is more or less the same.
You might also find something of interest if you check the tag "How I Play". There are a few videos on my YT channel as well.
Love adding to the system EA set up, it makes it easier to make choices when the genetics decide a bit more. Besides, if not for my routine, probably none of my sims would have glasses or freckles, etc :) I'd normally forget most of those details when kids grow up.
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