Forum Discussion
Rey_Estupendo
5 years agoSeasoned Ace
I'm not voting because my recommendation would be based entirely on what the person wanted out of the pack.
The build/buy mode is very useful if you want to make Star Wars builds, and could work well for post-apocalypse, industrial, or--to a lesser extent--other sci-fi builds.
The CAS elements are fewer than I'd hoped there would be, but they're nice Star Wars-y outfits.
The gameplay is ... basically exactly what I thought it would be before the pack was even officially announced. They (Disney) wanted to make a pack that would let you play in the Star Wars universe, but that wouldn't violate the canon of the movies (which is a rant for another day). They also didn't want to let you do too much that you couldn't do in the theme park--so no killing, no building a house and living there, no hooking up with the characters. Aliens are costumes, not new lifestates. Rey and Kylo Ren are the only Force users at the time the park (and JTB) is set, so you don't get to learn to use the Force. You can build droids, but only the ones you can build at Galaxy's Edge.
The way The Sims is built, they can't stop people from doing that with cheats and mods and workarounds, but they weren't going to facilitate any of it. I expect whatever licensing agreements EA has with Disney already have a lengthy list of things that you can't put in a Star Wars game, and I'd bet the specific agreement for JTB included even more things, possibly starting with how they can't make this a simulator for acting out more adult fantasies.
My biggest disappointments are not the inability to have a quick snog with Daisy Ridley--that's a general disappointment with my life, but not this pack. I'd say the three biggest disappointments for me are:
1. Lots too small. I don't mind rabbit holes for food and sleeping and whatnot. But the lots we got are too small. If Oga's cantina only takes up a 30x30 space, great. Put it on a 64x64, and let us play with the rest of the space ourselves.
2. Aliens as hats. Not aliens as costumes. I'm fine with that. And they probably figured they'd make aliens hats so that you couldn't put a different hat on an alien and cause a conflict like you'd get with CC hair and hats. But I think they should have gone the extra mile and made aliens skin features and just made those specific skin features disable hats and hair. Yeah, it'd be a lot more work, but it would mean you wouldn't have to alter every single outfit on a sim to make them an alien, and then just make sure they never bathe, woohoo, or get a job with a hat or they'll temporarily become human.
3. Nothing for kids to do. Kids and toddler basically only existing as a speed bump on the way to become teenagers is a long-running issue with TS4. Here, in the attempt to make a middle ground between JTB being a theme park and an actual Star Wars experience, they didn't include any kid activities. Yeah, maybe its irresponsible for kids to go on missions for the Resistance or First Order, but as far as Galaxy's Edge goes ... look, *I'm* the weirdo for, as a single adult man, going to Disneyland solo and planning a trip to Galaxy's Edge as soon as it's safe for me to go where I'll make a droid, build a lightsaber, and join the Resistance. It's an experience meant for kids. And Star Wars is mostly about teens and older having adventures, but let's not pretend it doesn't have a history of child endangerment in the stories--Anakin Skywalker, all those kids at the Jedi Temple, Cindel Towani, young Boba Fett in the Clone Wars cartoons. I was waiting for the pack to come out to figure out whether I wanted to make a teen or child version of myself to go to Batuu, and obviously now it's the teen, because all the child could do is talk to people and dance at the cantina.
The build/buy mode is very useful if you want to make Star Wars builds, and could work well for post-apocalypse, industrial, or--to a lesser extent--other sci-fi builds.
The CAS elements are fewer than I'd hoped there would be, but they're nice Star Wars-y outfits.
The gameplay is ... basically exactly what I thought it would be before the pack was even officially announced. They (Disney) wanted to make a pack that would let you play in the Star Wars universe, but that wouldn't violate the canon of the movies (which is a rant for another day). They also didn't want to let you do too much that you couldn't do in the theme park--so no killing, no building a house and living there, no hooking up with the characters. Aliens are costumes, not new lifestates. Rey and Kylo Ren are the only Force users at the time the park (and JTB) is set, so you don't get to learn to use the Force. You can build droids, but only the ones you can build at Galaxy's Edge.
The way The Sims is built, they can't stop people from doing that with cheats and mods and workarounds, but they weren't going to facilitate any of it. I expect whatever licensing agreements EA has with Disney already have a lengthy list of things that you can't put in a Star Wars game, and I'd bet the specific agreement for JTB included even more things, possibly starting with how they can't make this a simulator for acting out more adult fantasies.
My biggest disappointments are not the inability to have a quick snog with Daisy Ridley--that's a general disappointment with my life, but not this pack. I'd say the three biggest disappointments for me are:
1. Lots too small. I don't mind rabbit holes for food and sleeping and whatnot. But the lots we got are too small. If Oga's cantina only takes up a 30x30 space, great. Put it on a 64x64, and let us play with the rest of the space ourselves.
2. Aliens as hats. Not aliens as costumes. I'm fine with that. And they probably figured they'd make aliens hats so that you couldn't put a different hat on an alien and cause a conflict like you'd get with CC hair and hats. But I think they should have gone the extra mile and made aliens skin features and just made those specific skin features disable hats and hair. Yeah, it'd be a lot more work, but it would mean you wouldn't have to alter every single outfit on a sim to make them an alien, and then just make sure they never bathe, woohoo, or get a job with a hat or they'll temporarily become human.
3. Nothing for kids to do. Kids and toddler basically only existing as a speed bump on the way to become teenagers is a long-running issue with TS4. Here, in the attempt to make a middle ground between JTB being a theme park and an actual Star Wars experience, they didn't include any kid activities. Yeah, maybe its irresponsible for kids to go on missions for the Resistance or First Order, but as far as Galaxy's Edge goes ... look, *I'm* the weirdo for, as a single adult man, going to Disneyland solo and planning a trip to Galaxy's Edge as soon as it's safe for me to go where I'll make a droid, build a lightsaber, and join the Resistance. It's an experience meant for kids. And Star Wars is mostly about teens and older having adventures, but let's not pretend it doesn't have a history of child endangerment in the stories--Anakin Skywalker, all those kids at the Jedi Temple, Cindel Towani, young Boba Fett in the Clone Wars cartoons. I was waiting for the pack to come out to figure out whether I wanted to make a teen or child version of myself to go to Batuu, and obviously now it's the teen, because all the child could do is talk to people and dance at the cantina.
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