"Stdlr9;c-17179034" wrote:
"SERVERFRA;c-17178517" wrote:
At least Sims 4 doesn't freeze up & your not force {sic] to uninstall certain number of the gameplays/stuff games like Sims 3.
Not in my Sims 3 game. Runs great and always has. Invalid argument for why so many of us hate TS4.
Exactly.
It's amazing how there are some who profess that TS3 is a mess that doesn't work, like, at all. Meanwhile, many of us continue to play that game (as well as TS2) to this day.
There's a reason why the TS3 store is still going, five years after the launch of the latest shiny. Although many of those packs have been pirated to a fare-thee-well, they're still selling at their original price points because
the game works.
Anyway, I felt the urge to add my two cents about something in this thread:
It's a mistake to conflate love of the series and a desire to see it continue with love and obsession with the latest offering. They are not the same thing -- not even close. That logic is severely flawed.
The series, as a whole, has a huge following. At this point, there's an almost Pavlovian response any time that there's a whiff of something new on the horizon. It's reflexive. It's practically primal. That immediate knee-jerk reaction and flush of excitement are what EA counts on -- pupils wide open, along with our wallets.
Yet, the morning after inevitably comes. That's the time when clearer heads prevail and paying customers start feeling hoodwinked and misused. That's when that initial high has faded and people start to feel had.
If EA spent half as much time producing a detailed, intuitive life simulator as they do ringing that dinner bell and rolling out an army of representatives with luscious pictures of the presumed buffet, they might create a decent game. However, in this era of social media -- so much flash and so very little substance -- EA is depending on first impressions and sleights of hand to sell. So far, it's been successful, but people are starting to catch on.
Some of us recognized the manipulation right away. For some of us, it's taken a bit longer. But the rumblings have started and they're growing louder. A new coat of paint and some Instagram-worthy pictures won't fix this, neither will gushing tweets from producers.
When a company basically starts telling its customer base, "That's not what you really want, we'll
tell you what you what." there's going to be a moment of reckoning. The death of the Sim City franchise bears that out.
I don't want to see the Sims series go the way of Sim City. But when you have a company that refuses to listen to its consumer base because they assume that they know what we want more than we do, it's eventually going to happen.