"BreeNilla;c-17205142" wrote:
Hey, @PrincipleOfEntropy thanks for posting that! I've posted one or two trait comparisons around, but it's nice to see more and laid out like that for more people to see! I don't even think it's impossible for them to put it in the game now, even if they don't tweak emotions. The problem is whether or not they'll do it.
I really think fixing the traits/personality problem will help extend the fun of the game and I really wish more people would realize it. People shouldn't be asking for more updates and packs a week after the release of a pack. They don't realize that more stuff doesn't make the game fun.
(Side note, that's why I'm worried about Realm of Magic and University, IL was pretty disappointing and nothing says they aren't falling into a pattern of graphics over game play).
I agree entirely - they can make as many packs as they want for this game but that doesn't change the core. If they keep shovelling content onto what for many is a boring base game with dull Sims, nothing changes, it stays boring. They're not going to change anytime soon as Andrew Wilson has already stated that 2020 will be the biggest year yet in terms of packs released.
My concern is that it's already too late to do anything about the issues I point out. A base game overhaul at this stage would be too big a task, it would have a huge knock on effect and they'd have to change the way all of the DLC content works with the game as well.
The best part is that people were pointing out some of these issues before the game was released. I've said it before but Honeywell, a Sims news blogger, had three concerns prior to release:
1 - The game is superficial, graphics over gameplay, shallow set dressing
2 - The game is unstable and buggy (fears brought up over the Olympus model)
3 - Many restrictions on what we can do/create
https://i.postimg.cc/FKzmyszZ/Concerns-Still-Valid.jpg
A lot of long time Simmers are still complaining about these three issues 5 years later. People only recently have been complaining about how Island Living is graphics over gameplay but it was the same back during City Living's release, when people complained that they felt they were paying for a world and not much actual gameplay. There's concerns about bugs every single day and there's a lot of restrictions on gameplay, particularly with build mode. The game says it's more powerful than ever but it blatantly isn't - it's more
convenient but that doesn't make it more
powerful. The Sims 3 is clearly the most powerful simply due to create a style and the colour wheel being present. What's more powerful - being able to design a home of any style, any colour and any texture in every aspect, from floors to ceilings to furniture, or being able to drag a room?
If that isn't a big enough set of reasons to do away with any hope then I don't know what is.