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DaWaterRat
3 years agoSeasoned Ace
"PenguinFoop;c-18152105" wrote:"PlayerSinger2010;c-18151932" wrote:
Nope, not in TS4. They would have to redo literally every. single. animation. For every. single. life stage.
Do you speak from experience in animation? Because, from my experience, it should be possible. Then again, I've never created an actual game. I also have never created an animation then changed the scale of anything. Nor am I in anyway professionally educated in animation. I only mess around with cg art and animation.
But theoretically, and I'd love to talk to people with more experience, I believe it should be possible.
I'm pretty sure that the tech that Daz Studio uses for dynamic scaling was proprietary back in 2012 when Genesis came out. Same with Poser's take on the matter. (It's a factor in why the two platforms have been more and more split since over the past decade.)
It was also, at the time, outside of "Game animation" parameters, since game animation is usually required to be of a lower quality than art CGI, for the range of computer to be able to run it. Now, in that past decade, this has become less the case, but even the most photorealistic games tend to use shortcuts that CGI animation doesn't need to allow for.
So for Sims 5, height sliders could be (and hopefully will be) included, because game tech has mostly caught up with art tech. But it's not the sort of thing that can be added in retroactively, because it will require extensive reworking of the rigging system.
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