Forum Discussion
SHODAN001
11 years agoNew Ace
"BSIRegina;14235742" wrote:
Well, y'all almost made me forget what I wanted to say but I think I got it back together now.
I have an appreciation on the one hand that Maxis developed Sims 4 to be run on older computers simply because in a time of economic depression/recession a lot of people can't afford to upgrade toys, and let's look at this thing realistically in that a whole lot of people prefer laptop computers and the price of an actual gaming laptop is way up there. I know there are a number of people who still run 32-bit computers but in a lot of cases, unless a person is stuck living on disability or unemployment, when a game comes out we really want to play we usually somehow find the means to upgrade old equipment. For example, I wanted a 3DSXL hand-held but they cost more money than I could afford to pay. Instead I bought a refurbished unit and sold my old DSXL along with some games we no longer wanted on that really big auction site and only came short for the 3DSXL by about $20. I don't expect everyone has old stuff lying around they can profit from but usually when the desire is strong enough people find a way to make it happen.
When Sims 3 was originally released there weren't a lot of people aside from serious gamers who yet had 64-bit systems so I completely understand why it was held back to 32-bit. I think by the end it was much too ambitious of a project for 32-bit, although I know there are a number of things that should've been programmed differently that weren't. For example, CASt didn't have nearly as many problems BEFORE the whole store thing was built into the game and I have it on pretty good authority that a lot of other performance problems were introduced with that update. This is kind of like cutting off one's nose to spite their face, as in I don't see a lot of point in creating an update that will ultimately turn off a lot of players because it makes such a hit on performance.
It's beyond my understanding why any major game company would create a game to run on 32-bit hardware at this time, and especially a game that should grow over the next several years. Talk about shooting yourself in the foot.
They didn't deliberately create this to run on 32-bit computers, that was just an excuse and yet another one of their 'the fans are to blame' attempts (surprising how many have fallen for it).
The Sims 4 is 32-bit and as cut down as it is because it was designed to be an online game, and they needed to minimise the amount of bandwidth being used when transferring stuff between computers, so what we have instead is a game where every life stage except young adult was hastily added to the game, after they discovered that online just doesn't work, terrain tools are absent as is loads of other stuff... All of which make much more sense to remove if you consider that this was an online game as opposed to a game designed to run on old computer.
The Sims 2 had far more in its base game, and it was made for older computers as well, so that excuse is wearing more than a little thin.