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- Gotta love the irony of trying to cheer a Sim up by making them laugh, only to go too far and have them die. ?
- Minai92957 years agoSeasoned Ace
"BreeNilla;c-16813497" wrote:
I use MCCC to disable it lol
Please tell me how? - > @Minai said:
> BreeNilla wrote: »
>
> I use MCCC to disable it lol
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>
>
>
>
> Please tell me how?
Yeah! Click on the computer and then it's MCCC > MC Tuner > Change Interaction Behavior... > Allow Emotional Deaths > Disabled. And then you'll have to reset the game. - Dreamprisoner7 years agoSeasoned AceI like them. Just because it's one of the easiest (and funnest) ways for a sim to actually 'off' another sim, it also makes the voodoo doll a legitimate murder weapon.
https://i.imgur.com/Ic7MIiP.jpg
https://i.imgur.com/LrJ3c5X.png
https://i.imgur.com/GH9mE0U.png
https://i.imgur.com/l93Bu0M.png - I like them because I feel like there isn't enough randomness and quirkiness in the game as it is right now. That said, I like the idea of emotions, but unless my Sims are dying from them or grieving for three days (a true pain) then I don't really feel like they impact my game play.
- JaiSea7 years agoNew AceBesides MCCC there's a mod at Mod The Sims that gets rid of emotional deaths.
- JanuaryGarnet087 years agoSeasoned AceI've had my game since 2015 and never had one single spontaneous emotional death. The only time I ever had an emotional death was playing The Black Widow Challenge, but as with most deaths in this game I had to force it by working my tail off to whip one of the husbands into an enraged state to induce cardiac explosion. It took something like 30 real life minutes of spamming mean interactions.
- Sigzy_297 years agoLegendOnly one happen to me which was death by mortification. The family dad had seen the son in the shower after an awkward conversation with the wife and bam ded on the floor. It was hilarious.
- Perthelia7 years agoSeasoned AceI've never had one; but I may have a mod interfering with it that I'm not aware of (I do have MCCC but emotional deaths are enabled). I like having them, but obviously have never had my game messed up by having one, heh. I once kept a sim in the hysterical state for 24 straight hours and she never died so I really don't know what's up there.
What I HAVE experienced that other people don't seem to have a problem with is that every time I take Sims to a pool, Sims die. I avoid the baths in Windenburg for that reason (I lost 2 inmates and an npc on an Asylum challenge outing one time).
I like that they've added more deaths over time and that some of them need some quick action to avoid, but I honestly kind of wish there wasn't so much opportunity to escape them. I appreciate that they want to give the player some control in that area and that it must be a fine line to walk, but personally, knowing that a Sim has rabid rodent fever or is poisoned and I have a huge length of time to cure them (just to pick a couple of examples) makes it feel more like I'm deliberately killing them, if I choose not to cure them, than if I had, er, deliberately killed them. Also, Sims won't go back to the cowplant autonomously if they're already drained; you have to direct them. They (usually) won't try to repair electronics if they're already zapped; you have to direct them. There's no real sense of danger. The closest I get to it is that I usually don't interfere at all if a Sim catches on fire. And of course, I can take them to the pool. :D
So I honestly wish I could figure out what's preventing emotional deaths in my game because I like to be taken by surprise once in a while. I miss meteors.
tl;dr Yes. - I really like them :) I've had a few accidental deaths because of them. Some of the twins in my legacy family were having a party (aging up into teens) and their dad laughed himself to death in the middle of the celebration. I think it's a pretty good way for a sim to go tbh
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