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7 years ago
"ravel;c-16514992" wrote:"peeangg;c-16507965" wrote:
I don't really see a problem with forced story progression. Relationships are pretty easy to build up and break down in every sims game. Plus there's the manage worlds option which lets you do it yourself if you don't want the game doing it for you and there's a cheat relationships option if you shift click a sim. I don't see much of a downside to it either. I know there's people who micromanage every part of their sims life and story, but I think they're a small, vocal minority as most people probably play this as a video game more than a story telling device. IMO lack of story progression is not a feature, it's a flaw, it's going backwards. They should've improved upon story progression rather than get rid of it completely like they did with a lot of other things.
I just want them to add story progression. I'd like it if they added it in even if forced. The people who don't want it can just erase the relationships they don't like with cheats and add the ones they'd like and if they have aging off they'd have enough time. Sims have always done things we don't want them to do and it's always only been a minor inconvenience. I just see it as an extension of autonomy/free will, which is also a vital part of gameplay to me.
Toggles would be ideal. I'm optimistic and I could see them pulling it off even if everyone thinks they'd fail at implementing them. MCCC has really good options for it, I wish there was something like it in vanilla, but testingcheats does let you do a lot of things.
Please just no! If we get story progression, I'll be happy for those who want it, but not if it's forced for everybody. That would break the game for me so badly I don't think I could play it anymore and that would be horrible! I play with many families, and I have friends and relatives of my sims I don't play, but still wan't to manage how their lifes go.
With story progression, I wouldn't wanna break marriages they would do by themselves, and I don't think I could bring myself to delete children they would have, even if I didn't want them to have children. It would be difficult to undo relationships, but it's so easy to create them now. Just go to households cas and create or download sims from the gallery, use genetics to create children for them, put a cat in the mix etc. Story progresson was one of the reasons I didn't buy ts3, and didn't buy ts4 right away (at start they had new romantic relationships left and right, glad it's fixed now).
Still, I feel like it's essential part of the game for so many players. I hope they introduce it at some point, but keep it so that it's optional.
I think people are over exaggerating how much story progression affected their games and acting like its the end of the world. It was mostly mild, like yeah there were some weird situations but it was mainly just like townies occasionally getting married and having kids and having relationships. In fact, for some people story progression wasn't active enough and their town's population died because they weren't having enough children, like what's happening now.
Also breaking up relationships and deleting sims is really easy with cheats and I don't really see a problem with it. It's just a bit of extra work when micromanaging your sims. If you meant it's hard to delete sims and relationships because you're attached to them, then I'll have to disagree because I only really get attached to sims and relationships I made or played with, not randomly generated children I've never touched, but that's just me.
Imo it's easier to occasionally have to manually undo story progression than it is to have to play with genetics a million times just so your town doesn't die out so that's why I want it and don't see it as a big deal if it's forced. It can be chaotic sometimes, but it really does make it feel like my sims are part of a community, rather than having the whole world revolve around them.
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