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7 years ago
"peeangg;c-16515605" wrote:"IceyJ;c-16509328" wrote:"peeangg;c-16507965" wrote:
I don't really see a problem with forced story progression. Relationships are pretty easy to build up and break down in every sims game. Plus there's the manage worlds option which lets you do it yourself if you don't want the game doing it for you and there's a cheat relationships option if you shift click a sim. I don't see much of a downside to it either. I know there's people who micromanage every part of their sims life and story, but I think they're a small, vocal minority as most people probably play this as a video game more than a story telling device. IMO lack of story progression is not a feature, it's a flaw, it's going backwards. They should've improved upon story progression rather than get rid of it completely like they did with a lot of other things.
I just want them to add story progression. I'd like it if they added it in even if forced. The people who don't want it can just erase the relationships they don't like with cheats and add the ones they'd like and if they have aging off they'd have enough time. Sims have always done things we don't want them to do and it's always only been a minor inconvenience. I just see it as an extension of autonomy/free will, which is also a vital part of gameplay to me.
Toggles would be ideal. I'm optimistic and I could see them pulling it off even if everyone thinks they'd fail at implementing them. MCCC has really good options for it, I wish there was something like it in vanilla, but testingcheats does let you do a lot of things.
Who wants to spend all of their game time constantly fixing and adjusting the effects of story progression? No way. If we get story progression, it must come with multiple options to choose how it affects played and non-played families. It shouldn't be forced on anyone who doesn't want it.
Well I'm kinda on the other end of the spectrum and I'm stuck manually doing story progression. I still don't see it being forced as a big deal. Not 100% sure, but I think that most players only stick to 1 to a few households rather than planning out elaborate storylines for all sims in their game. If I'm right about this, then I think most players would benefit from it and it would make towns feel livelier.
I don't like having to plan out the lives of 200 sims and would rather have them make their own decisions. Also 3's story progression wasn't as chaotic as people are making it seem. In fact, sims barely moved or had children so it was pretty easy to undo and if we had it in 3, then I don't see why it was missing in 4.
But whatever. My point is, the lack of story progression is not a feature or a good thing. This game should've came with the story progression as an option like it was in 3. However, I don't see it as the end of the world if it was forced. Now that I see many of you disagree I now know that there really does need to be toggles lol, but for me personally, I just want story progression, toggles or not. I can see how it'd annoy people, but overall even if it was forced I think the majority would be happy to see its return.
You're making the assumption that the majority play the same way you do but I've seen a lot of people talk about how many families they play within one save. I in no way feel that they are the minority. It would be annoying and ruin immersion for them if they kept needing to move sims back, cheat relationships away and delete children. The Sims 2 was designed to be played rotationally, other lots remained frozen in time when you played a different household as you didn't have the option of creating different save games. It lacked progression to the point where different houses would be experiencing different seasons at the same time, because it only progressed when you were playing them. You might not like that style of play but that was a feature of TS2, it was intentionally designed that way and there are many people that got used to playing The Sims like that. A lot of those people skipped TS3 because it didn't fit in with that playstyle, story progression was something they didn't like, to the point where they didn't play that version at all. It would be cruel to change TS4 so that it only fits a playstyle that isn't theirs. Story progression as an option, awesome, but forced is not OK.
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