Forum Discussion
56 Replies
Sort By
Replies have been turned off for this discussion
- OldeSimsFan5 years agoNew TravelerGood points everyone! Rather than simply agree with what has been said will illustrate with examples from yesterday of the need for balancing. Summer Holiday is a fun sim to play, and also very aggravating. She has the active trait, which the game translates to an obcession with working out, jogging, sit/push ups and the like. Normal activities, tending the house and what amounts to a small farm isn't good enough. It;s the gym rat routine or nothing. If there isn't enough of that she gets tense, cranky, and uncooperative until something is done to remedy the situation, which takes away from the other things to do. I have another sim with the loner trait. Oher than warning messages of 'stranger danger', I see little difference between that sim and others that don't have th trait. There are however many individual traits within the system that need balancing to more realistic levels of influence, in addition to the overall system work already mentioned so well.
- I originally posted this one elsewhere, but it works here.
This is what's wrong with The Sims 4:
https://www.youtube.com/watch?v=WglifOsZgEQ&feature=emb_logo - Traits mean nothing in TS4. All sims are the same. All sims act the same when they're tense, angry, happy, bored, embarrassed, etc. An evil sim will not act differently than a good sim when they're both angry. THERE ARE NO PERSONALITIES in TS4. NONE.
- Beardedgeek725 years agoNew Spectator
"Bluelle;c-17434965" wrote:
Traits mean nothing in TS4. All sims are the same. All sims act the same when they're tense, angry, happy, bored, embarrassed, etc. An evil sim will not act differently than a good sim when they're both angry. THERE ARE NO PERSONALITIES in TS4. NONE.
Again, that's because they have none. They removed personalities and replaced them with emotions. Which was a horribly bad decision. Emotions cannot substitute personalities, but they would have greatly enriched an already existing personality system. If you combine the personalities from Sims 2 with the emotions of Sims 4? That would have been great.
Emotions as the only motivator only works for high scale simulations, like say simulating 20.000 people in Sim City. Giving each one a personality is undoable. But adding a number of triggers, "emotions" to say make them go to the restaurant, or go demonstrating outside City Hall? That works well. When you focus on a single individual? They get less personality than a goldfish unless you role play it yourself. - The Traits are Good right Now.
- Absolutely!! One of the best things about the Sims 3 was their personalities and the traits included. Let alone the fact that we had 5 trait slots and not 3. Like come on really? The traits in the sims 3 were so diverse and unique to their packs. Even the base game had some amazing traits. I’ll take the traits from the sims 3 over the emotion system although I think they should find a way to include both
- Still yes, it does.
- I do still think that moodlet and mood system in the previous game works better to portray sims emotion, your sims just recently witnessing his/her partner cheating and would autonomously insult or ignore the offending sims but act normal around other sims. if the same thing happened in the sims 4, because of the angry emotion you would insult anyone regardless.
- A Massive Yes.
- Yes but also I would love it if they would just improve the traits for the Sims 5. I wouldn't mind better ones in the current game though
About The Sims 4 General Discussion
Join lively discussions, share tips, and exchange experiences on Sims 4 Expansion Packs, Game Packs, Stuff Packs & Kits.33,466 PostsLatest Activity: 14 days ago
Recent Discussions
- 3 days ago