Forum Discussion
5 years ago
The only toggle should be game play toggles.
However Autonomy is still a thing. And you can toggle that off so that should be enough too.
my thing is I don’t care for NPC, townie, Game Generated occults or any Sims for that matter. The only Sims that do matter are the ones I create.
And if I rotate households I would like to see my spellcasters, daemons behave the way wanted
Even if I go and visit them, they visit me, or spot them on the market square. But it’s just basic stuff to like fill needs. No I don’t want my sim raining havoc and spawning things for the heck of it either, unless I tell them to... but I still want to see them go about their life. Practicing magic in the background. Challenging friends/enemies to a magical battle. (Although I was hoping it would be more like water balloon/snow/mud ball fights where spellcasters would run around the area and throw spells back and forth rather than standing in one place and taking turns throwing spells back and forth.)
But even Using magic to light the fireplace, maybe experiment at the cauldron (not actually create a potion/curse). And I would like human Sims to be able to converse with spellcasters about magic.
Spellcaster should be able to “enthuse about magic” with anyone not just other spellcasters.
“The risks of magical overload.” And humans should be able to ask spellcaster for magic. “Ask to cast a spell” and “ask to make a potion/Curse.” Like bartending “ask to make drink” or cooking “ask to make a meal” you don’t posses the skills or knowledge or power to do it, so you befriend and ask/manipulate someone who does.
Like that’s the kind of toggle I want if I want magic to be out in the open.
Don’t want magic don’t go looking for it.
But the moment magic is revealed, covering it back up should be a difficult task.
However Autonomy is still a thing. And you can toggle that off so that should be enough too.
my thing is I don’t care for NPC, townie, Game Generated occults or any Sims for that matter. The only Sims that do matter are the ones I create.
And if I rotate households I would like to see my spellcasters, daemons behave the way wanted
Even if I go and visit them, they visit me, or spot them on the market square. But it’s just basic stuff to like fill needs. No I don’t want my sim raining havoc and spawning things for the heck of it either, unless I tell them to... but I still want to see them go about their life. Practicing magic in the background. Challenging friends/enemies to a magical battle. (Although I was hoping it would be more like water balloon/snow/mud ball fights where spellcasters would run around the area and throw spells back and forth rather than standing in one place and taking turns throwing spells back and forth.)
But even Using magic to light the fireplace, maybe experiment at the cauldron (not actually create a potion/curse). And I would like human Sims to be able to converse with spellcasters about magic.
Spellcaster should be able to “enthuse about magic” with anyone not just other spellcasters.
“The risks of magical overload.” And humans should be able to ask spellcaster for magic. “Ask to cast a spell” and “ask to make a potion/Curse.” Like bartending “ask to make drink” or cooking “ask to make a meal” you don’t posses the skills or knowledge or power to do it, so you befriend and ask/manipulate someone who does.
Like that’s the kind of toggle I want if I want magic to be out in the open.
Don’t want magic don’t go looking for it.
But the moment magic is revealed, covering it back up should be a difficult task.