simgirl1010
7 years agoHero
EA Project Atlas
Electronic Arts is preparing for the future, and one that is increasingly focused on streaming and cloud technology. "At EA, we envision a future in which games go even further beyond the immersive...
"Cinebar;c-16811825" wrote:"Hermitgirl;c-16810820" wrote:
I don't get it either. If it's an option it is, and there will be buyers if it's intriguing and done well. I'm a singleplayer type of girl normally, but I have played some online role player games so if I pay for a game that does both. I'll try it both ways. I might like it both ways.
The "matchmaking" sounds intriguing to me. It would be really cool if they could group players per preference in a front ended manner. Perhaps you end up in a world more geared to you and others preferences (that match). Not sure that would be suitable for the sims and no where in this article or blog post does it mention the sims will be done this way.
Although again .. I wouldn't be surprised if it were optional.
I'm seeing shades of secondlife though .. and unless they police or control a world anything akin to that more heavily for performance for various users, flow, and actual gameplay being managed and actively encouraged. I don't see it being all that more than a second .. secondlife.
If they apply this smart AI though .. to single player and even multiplayer games with the world changing in a way that makes sense (some might not want it to make sense). It could be interesting.
What was described sounds more like the worlds would be server worlds and we wouldn't have any control if that came to this series. And did you catch the real world would also influence what happens the game world? Does that mean if a huricane had hit somewhere we come back to a game to find out all the houses were wiped out? Or does that mean whatever would be trending on Twitter or some other social media would be trending in our Sim world (again if this type of tech came to this series)? I would never be able to deal with server worlds where I'm not in some control of what happens or what type of Sims I allow into my worlds and or what is there today and gone tomorrow. It's one reason many who loved TS2 could not bear TS3's story progression. And it seems this new tech would take away even more world control for players. I can't see Simmers wanting to play worlds where their Sim house might be gone when they come back to the game, or like old crows ousting other birds from their nests, other players maybe evicting someone's Sim just to move in their own. lol
Sim players might have liked some of SP in TS3, but most of them who didn't play with it off, installed the mods to control all of SP so I don't see even them liking a world they can't actually control, either.
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