I'm kind of worried about a marriage between the Sims and Secondlife happening.
This little gem pops out at me. It makes me worry not only for a Sims game going this route but any. At least any that I would try in multiplayer mode.
"As the development platform of the future hosts the game content workflow and pipeline in the cloud, we can more easily and safely open up powerful avenues for players to create within games and services. You can dream, turn your own vision into reality, and share your creation with your friends or the whole world. You can potentially even market your ideas and visions to the community. To unlock that potential, you need a cloud-enabled engine that seamlessly integrates services. You need an accessible build of the game and a moddable asset database. You need a common marketplace for sharing and rating player creations. All that doesn’t exist yet today, but this is exactly what we are working towards with Project Atlas."
Frankly that scares me and more than anything got me thinking about Second Life. It has a huge possibility of being a real money dump for the average player. If you are a creator or modder or builder though you could make money though early in the games lifespan. Sometimes money you can cash out. I'm hoping actually that some sort of enforcement happens though to keep whatever money people make in the game stays in the games economy. That keeps people creating because they want to or because they love the game. Verses becoming a source of income for them that they work and cash out from.
The problem with a marketplace set up to me is for the average player it becomes about money and who has the shinest (whatever). There is no real standard in the game and you live to buy even within the game. It can become a keeping up with the Joneses kind of thing. I did play that game (social site?) for awhile. The disparity between being a newbie- basically a new ugly avatar and someone that was willing to spend a lot for any persona they made .. then "buy" or rent a place to live to make your own little spot in the world is really not something I'd try again unless it was fully structured out with real thought put into the dynamics for players that it brings about.
Lag also can be terrible in a player created world (or in one that allows for commerce). If front end they are addressing it then that part is a wait and see. They did discuss the ability to play it across multiple platforms so maybe that is something they are thinking ahead on.
I can see this being applied to role playing type of games also.. I've played games where trading and marketplaces between players was a thing.
Again if it looks like it's a real money dump to play and basically that is the only way to have fun I'll pass.
In the Sims I can play a crazy rich avatar with a huge home and all the bling or a homeless one for the same price. I just hope they don't set it up so the only way you can be the crazy rich one is to be.. well crazy rich.
I do expect to pay for entertainment. There is a budget to keep in mind though.