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simgirl1010's avatar
7 years ago

EA Project Atlas

Electronic Arts is preparing for the future, and one that is increasingly focused on streaming and cloud technology.

"At EA, we envision a future in which games go even further beyond the immersive experiences players enjoy today," Moss said. "I'm talking about games that offer living, breathing worlds that constantly evolve. You'll play them one day, and when you come back the next, things have changed based on inputs from other players, AI, and even the real world.

https://www.gamespot.com/articles/ea-has-1000-people-working-on-a-ridiculously-ambit/1100-6462918/?ftag=GSS-05-10aab8e&utm_campaign=trueAnthem:+Trending+Content&utm_content=5bda490a1adf640001f82c03&utm_medium=trueAnthem&utm_source=twitter
  • Didn't someone explain here, (to me) why the Frostbite engine wouldn't work for a game like The Sims? I think they did. lol I was corrected if I remember correctly that the Frostbite engine would have to have too many reworks and fixes (my language because I don't speak geek) and is better for MMORPGs and fighting, adventure type games. If they are going to focus on that engine and it wouldn't work for The Sims series then how does this make any of us feel good about a future Sim game using Frostbite. Hey, I don't know but a smart person told me Frostbite wouldn't be right for this series, and need way too many changes..so yeah, MMO is on it's way then right? :/
  • "catitude5;c-16854467" wrote:
    Didn't we make it clear that most of us don't want other people in our game? I don't care what else you do, but I don't want to come back and someone has done something to my game that I don't want.


    It seems if EA is going to build games where what ever is happening currently in real world would also influence a game, that means it would have to be played on a server and online, right? Or else, how would what is currently happening (whatever they meant) influence a game if you turned it off and came back to it and it's different? it would have to be played online. :s And if others can change or do something to another player's game that also means it would be a server world. It sure sounds like the next Sims' game would also be played that way on a server in an online world. This really bums me out. :|
  • "Cinebar;c-16853137" wrote:
    Didn't someone explain here, (to me) why the Frostbite engine wouldn't work for a game like The Sims? I think they did. lol I was corrected if I remember correctly that the Frostbite engine would have to have too many reworks and fixes (my language because I don't speak geek) and is better for MMORPGs and fighting, adventure type games. If they are going to focus on that engine and it wouldn't work for The Sims series then how does this make any of us feel good about a future Sim game using Frostbite. Hey, I don't know but a smart person told me Frostbite wouldn't be right for this series, and need way too many changes..so yeah, MMO is on it's way then right? :/


    Frostbyte 1 and 2 wouldn't have worked for our kind of Sims game - but Frostbyte 3 could be adapted for any kind of game. The problem would be on the players end - having the equipment to run something made on Frostbyte 3. Of course if they were going the direction of online and the cloud which I don't want for my Sims that would virtually eliminate needing a super computer. But yeah Frostbyte 3 could very much handle any kind of game with the right software.


    https://ipfs.io/ipfs/QmXoypizjW3WknFiJnKLwHCnL72vedxjQkDDP1mXWo6uco/wiki/Frostbite_(game_engine).html

    Now they actually have a Frostbite 3.5 (I believe it is finished - but not sure) that definitely could handle a sims game.

    https://www.ea.com/frostbite
  • Can see myself being that attractive looking female sim just to marry another player just because they have a big mansion hoping I murder them in some way #MyLifeTimeRewardAsAGoldDiggerHasBeenCompleted

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