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5 years ago
"Sk8rblaze;c-17498546" wrote:
I think it’s more so a supplement to a story progression system.
Whether you play The Sims 1, 2, or 3, one thing that is indisputable is the worlds are stagnant. You can make changes to lots, play rotationally all you’d like, or watch story progression unfold in your world, but one thing that holds true is that the environment itself stays the same.
Eco-Living is a move in the right direction to make worlds feel more realistic, allowing them to evolve through our Sim’s involvement. The concept of evolving worlds is something I really hope they continue to flesh out and implement in TS5. However, I think $40 for pollution/eco-features alone is too steep. The idea of an expansion about pollution just isn’t very appealing, either. I would’ve liked it better if the expansion focused on evolving worlds in numerous ways, aside from just pollution.
"Sk8rblaze;c-17498546" wrote:
I think it’s more so a supplement to a story progression system.
Whether you play The Sims 1, 2, or 3, one thing that is indisputable is the worlds are stagnant. You can make changes to lots, play rotationally all you’d like, or watch story progression unfold in your world, but one thing that holds true is that the environment itself stays the same.
Eco-Living is a move in the right direction to make worlds feel more realistic, allowing them to evolve through our Sim’s involvement. The concept of evolving worlds is something I really hope they continue to flesh out and implement in TS5. However, I think $40 for pollution/eco-features alone is too steep. The idea of an expansion about pollution just isn’t very appealing, either. I would’ve liked it better if the expansion focused on evolving worlds in numerous ways, aside from just pollution.
Well, it's not even really about pollution unless we find out there is a dire consequence for leaving all worlds polluted. It's more about activisim for the Sim to do something like vote and form a group to clean it up. AKA SV 2.0 ideas thrown into an ecology pack. Very little has been said about how over years of pollution would this affect the gardens, the Sims, their heirs, the financial situations for more taxes etc. This ep has nothing to do with pollution actually and just more fluff for Sims to mark off a to do list (though not linear this time). ETA: Didn't mean to double quote but that glitch has been happening to me this week on this site. lol
Concerning 'story progression' it's a strong no from me, OP. The game naming the baby if I rotate away from that household and the Sims falling for some made up love interest (they have never even met when I played them) when I return is story progression enough for me. And two things I would like them to correct.
ETA: And you can know if Bob Pancakes likes someone else. All you have to do is play them. Then rotate several days away from Bob Pancakes to a different household. I can almost bet you when you return to Bob Pancakes he is in love with some old lady. Or one of the townies (males) with the wide hips the game loves to generate. It also won't matter if you wanted him to remain gay or straight the game loves to 'story progress' that and change your choice of sexual preferrence. It has quite enough annoying 'story progression'.
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