Forum Discussion
5 years ago
This pack seems quite interesting. :) I do have a lot of questions.
1. First of all, I really like the community gameplay, where it requires the whole community to change their world. Does this requires every households + townies efforts only or it has a certain cap to keep it moving?
2. Love the vertical garden. It's really a great addition to make gardening more versatile especially with a limited space. I'm wondering, if the current plants can grow vertically too?
3. I'm intrigued with the candle making & it seems like it melts. Will it be possible if they could make scented candles too?
4. I wonder, if any of the food/juices produced would have their own shelf life too? Can the Sims with a fame promotes these products?
5. The cardboard dollhouse is so adorable. I wonder, if it is buildable? It would be a great project for the kids & their parents too.
6. I really like the community's market. Is it a community lot only in Evergreen Harbour or it's actually a lot trait? Does it limits to selling products that the Sims produced only or they could actually selling junks like the other type of tables that we have?
7. So, the insect farm, how does it works? Will it be producing something?
8. Since the Sims can produce fizzy juice, does it means that they could make a juice from the fruits that they grow too?
9. The dew collector, how does this thing works? Does it requires external plumbing or the Sims need to use a bucket?
10. Say, if we're using the solar panel in the other world where its constantly raining or cloudy or mostly dark (like the Forgotten Hollow), does it has a back up system to supply the electricity (let's say if have the off-grid trait on the lot).
11. It seems like there's an old trains station. Is that part of the community lot where the Sims can do their community project too?
12. The voting system seem so cool, how does this thing works? How it will affect the rotational player?
13. The community's garden is awesome! So does the Sims have their own specific allotment or basically everyone are growing the crops together & harvest the crops together.
14. Would it be possible if a Politician chooses an eco-living cause for their campaign? If yes, can they do their protest everywhere around the world or only at Evergreen Harbour? If not, why?
1. First of all, I really like the community gameplay, where it requires the whole community to change their world. Does this requires every households + townies efforts only or it has a certain cap to keep it moving?
2. Love the vertical garden. It's really a great addition to make gardening more versatile especially with a limited space. I'm wondering, if the current plants can grow vertically too?
3. I'm intrigued with the candle making & it seems like it melts. Will it be possible if they could make scented candles too?
4. I wonder, if any of the food/juices produced would have their own shelf life too? Can the Sims with a fame promotes these products?
5. The cardboard dollhouse is so adorable. I wonder, if it is buildable? It would be a great project for the kids & their parents too.
6. I really like the community's market. Is it a community lot only in Evergreen Harbour or it's actually a lot trait? Does it limits to selling products that the Sims produced only or they could actually selling junks like the other type of tables that we have?
7. So, the insect farm, how does it works? Will it be producing something?
8. Since the Sims can produce fizzy juice, does it means that they could make a juice from the fruits that they grow too?
9. The dew collector, how does this thing works? Does it requires external plumbing or the Sims need to use a bucket?
10. Say, if we're using the solar panel in the other world where its constantly raining or cloudy or mostly dark (like the Forgotten Hollow), does it has a back up system to supply the electricity (let's say if have the off-grid trait on the lot).
11. It seems like there's an old trains station. Is that part of the community lot where the Sims can do their community project too?
12. The voting system seem so cool, how does this thing works? How it will affect the rotational player?
13. The community's garden is awesome! So does the Sims have their own specific allotment or basically everyone are growing the crops together & harvest the crops together.
14. Would it be possible if a Politician chooses an eco-living cause for their campaign? If yes, can they do their protest everywhere around the world or only at Evergreen Harbour? If not, why?
About The Sims 4 General Discussion
Join lively discussions, share tips, and exchange experiences on Sims 4 Expansion Packs, Game Packs, Stuff Packs & Kits.
33,225 PostsLatest Activity: 20 minutes agoRelated Posts
Recent Discussions
- 23 minutes ago
- 2 hours ago
- 17 hours ago