"Simmingal;c-17758292" wrote:
"SimTrippy;c-17758267" wrote:
Imho EL has a *lot* more and overall more impactful stuff to do than SE. Sure the NAPs are somewhat disappointing but once turned off, I like the eco footprint, grimey states, community spaces you can put in every world, the careers, all the new crafting hobbies it adds, the new meat wall etc. SE adds primarily snow, snowboarding and wall climbing, and a career that is a bit strange. But there’s no real lasting effects on gameplay and while looking amazing, it hasn’t immersed me nearly as much as EL could. So between the 2, hands down EL. By a wide margin.
oh I was wondering! if you add community space do you still have to enter the lot separately or can the sims use the items without entering the specific lot?
and is it different in other worlds than say the one that came with eco lifestyle?
cause I'm quite confused about that
also for hobbies i think i was mostly irritated by how it had so many machines for the activities so I'm bit on fence how to feel about the pack activities
though i absolutely loved to see the candle making and meat wall and i could definitely use some smog in some worlds
I'm just bit unsure about rest of it fitting in my olde timey save
b/b is really useful though so I will most likely get it eventually regardless
Trash only spawns in Evergreen Harbor for one. Not sure about industrial so much, cause I haven't even tried...most of mine are just naturally neutral or neutral heading towards green. Basically, normal worlds lol. The fabricator and candle maker work on the same skill, the juice maker is a different skill. I love the candle maker - I mostly just use the fabricator for a few things so far. The recycler is a great way to get rid of clutter! It takes just about everything lol. I haven't really touched community spaces yet - I think I only have one in one world...and I'm not even sure it's active? EL does add some interesting upgrades to things, that's for sure lol.