"aiex;c-17481930" wrote:
"darrenfroggy;c-17481919" wrote:
"aiex;c-17481904" wrote:
"darrenfroggy;c-17481895" wrote:
Considering the number of people who complained and still do that Laundry Day wasn't the Eco Living theme they originally voted for, yeah, plenty of people asked for this.
Since this has been in the works for a long time, I'm guessing it was created in response to that, rather than what people are asking for *now* (when it comes to themes, not core game improvements or changes).
I personally feel as though the people that voted for Eco Living had some aspects of farming in mind.
Which might still be in some way implemented in the pack. Maybe bigger scale produce, animals, markets, canning, jam making etc. All of that fits the theme. We'll know tomorrow, I guess.
There were also people looking for things like solar panels, improvements to the Off The Grid lot trait, more items that work on lots with that trait etc. Maybe they weren't as vocal as those looking for big scale farming (with tractors and other machinery) but they're around.
I'm not trying to come off as negative but I have a very strong feeling that this pack will have NO new animals in it.
Maybe. And maybe it'll solve the mystery of the bunches of mentions of horses that people found last year in the game code. It would make sense.
(I'm not blindly optimistic, btw. I'm just riffing about what might be in the pack other than windmills. we'll know in just under a day. mostly, I'm just curious.)