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Lolzarella's avatar
Lolzarella
Seasoned Ace
4 years ago

Eco Pack Effect in Other Worlds Question

Say you start a new save (with NAPs turned off), and then set your new household down in Oasis Spring to play because you don't want to focus on the Eco pack this time around. How intrusive is the Eco pack if you don't want to play it sometimes? Does the trial game give you the real experience of the impact of the Eco pack across the other worlds outside of Evergreen Harbor?

Who are the Eco NPC's you like or dislike the most? So far, I find Bess Sterling and Knox Greenberg kind of annoying.

18 Replies

  • "Calico45;c-17980698" wrote:
    May I ask how they are still happening? Because they are not in my game.


    I dunno but they were still active when visiting other neighborhoods. Whatever the first one that was voted in before you managed to turn them off was in effect and stays in effect even after you turn them off and you can't remove them in other neighborhoods either.
  • Okay, once they are already in place you do have to specifically repeal them. There are cheats to do it, and I do not know if Sims can still get saved with NAP traits active, but if you cheat repeal the NAP trait affecting them while they visit your lot you can remove it.

    My options are set so the first NAP is never set on its own.
  • I start every save with turning off NPC-voting and haven’t seen anything off it my saves. There are a few NAP’s that I really like that I add as needed.

    For my part I really like adding the industrial state to a few specific neighborhoods. It makes the worlds feel more individual. Since most of the lots that I play tend to gravitate towards the green state slowly over time I have turned to CC. With Sims 4 Studio it is easy to add a negative environmental score as a gameplay effect for wallpaper CC and floor CC. It made playing lots and areas that I wanted to be industrial much more enjoyable.

    For me this has been a really good pack.
  • Eco Lifestyle has been a favorite of mine since its release. Almost everyone in my games recycle and perform pack related tasks. My favorite aspiration is the maker and also the freelance career of maker. The NAPS never bother me as I go into the neighborhoods where my sims live and cheat the naps I want, so every time the voting comes around, I ignore them as I already have them set. Works for me! :D
  • I've enjoyed Eco Lifestyle. The NAP system was a huge swing-and-a-miss in terms of being a lot more annoying than fun, but I like having green neighborhoods with sustainable energy generation and off-the-grid-style living, especially since in the real world that'll never happen thanks to governments and business acting like the villains on Captain Planet. It's nice to see a place where a Green New Deal-style approach to climate change actually does something, even if that place has to live inside my computer.
  • "ACruelButLovingGod;c-17985549" wrote:
    I've enjoyed Eco Lifestyle. The NAP system was a huge swing-and-a-miss in terms of being a lot more annoying than fun, but I like having green neighborhoods with sustainable energy generation and off-the-grid-style living, especially since in the real world that'll never happen thanks to governments and business acting like the villains on Captain Planet. It's nice to see a place where a Green New Deal-style approach to climate change actually does something, even if that place has to live inside my computer.


    the houses in my neighbourhood all have solar panels, we have loads of wind turbines here too and the beaches have them. They are making it law for only electric cars to be sold for 2030, so it is heading the right direction.
  • I've had to turn off the eco gameplay because the special lighting cause by having a green eco footprint lags my game. :(
  • When the player sets the settings for NAPs they do not become active in any neighborhoods without the player's vote.

    Solar Panels, Wind Turbines, Dew Collectors, and certain Lot Traits are extremely helpful with Bill Management. Many of the mentioned build items will tip a neighborhood into the green area.

    Eco Living changes the way you build. Fire Resistance, Water Resistance, Industrial Foot Print, and Green Footprint can make a difference.

    NAPs are broken. They've had issues since launch. Some NAPs are extremely nice if you want them, and they influence NPC behaviors.

    They did make a change to NAPs. In the beginning, your sim was subject to the effects of NAPs the moment they entered a neighborhood and remained under their influence. Now, sims are only influenced by the NAPs active in the Neighborhood they live in.

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