Does anyone have pictures of the end results of different iniatives? I've seen the basic pictures you can google, but would like some more. Especially would like to see the apartment area in conifer station modern vs. green. Trying to decide which one to go for.
Great thread, I needed that too, to decide which area to turn into what, and couldn't find any either. I have in a build folder turned Grim's Quarry modern; planning to turn the Conifer Station Green, since the Modern look did not really add much I thought. I never took any pictures, but if I find the save I tested it in, I'll take some and update. I will not change Port Promise, but make it industrial as well, for maximum trash effect.
Here are from the build save, modern development in Grim's Quarry:
I too would like to see pictures of the different initiatives. Than you @Auroraskies for showing us the Modern at Grims Quarry. I too would like to keep port Promise industrial, what is the best way to do that?
I actually feel a little bit silly because when I entered conifer station there was a modern iniative in action. I repelled all the NAPs on the mail box because I wanted a fresh start and only caught a glimpse of it. I think I might actually want to do modern again, but so that I can see the change happen. Still curious how the green one looks though. I haven't decided yet what I want for Grim's Quarry, but I too want to keep Port Promise industrial and trashy looking, so no iniatives there.
Is it possible to have the modern initiative and the green initiative active together in the same neighbourhood. Do they stack on each other or can only one be active at a time in a neighbourhood?
That was a great suggestion, I don't know why I assumed the initiatives to be exclusive. I just tested to enact the Green Initiative in Grim's Quarry, in the same build save where the Modern Initiative is enacted; and it could be voted for, and it was enacted at the end of the voting period, and showed as enacted at the same time as the Modern. This is the same views afterwards:
Apartments in Grim's Quarry: https://i.imgur.com/eHaL6zS.png
https://i.imgur.com/3ETV7Ch.png
Neighbourhood view from apartments https://i.imgur.com/N1gPwZR.png
Manage World map view
https://i.imgur.com/1Ag4IAA.png
Oh, and just as a note, not all changes are from Green Initiative, since the change from the initiatives are gradual, I think, some of them is an effect of the Modern Initiative, having been enacted a week longer. For instance the statue in the Quarry is an effect of Modern. The trees in the quarry, is from the Green.
Edit 2: I think that the map view in Manage World shows what is 'coming' with each initiative; because the statue in the quarry showed on the map before it turned up there in live mode. And on the roof of the apartments is a solar panel, that is not there in live mode (yet).
When I build further in Evergreen Harbour, I'll take more screen shots as time passes. I'll also enact Green in Conifer Station, and Modern, now that I can, each after the other, and take pictures. I can't say when though, I have one save per world, in my dedicated build folder, and right now I'm building for Komorebi.
Edit 3: I plan to only enact the NAPs in my playsave when I have decided which to use, because I do not want the hassle of having to repeal any. Here are the current bug reports for repealing NAPs:
Modern Development in Port Promise https://answers.ea.com/t5/Bug-Reports/OPEN-ECO-GTW-CD-DO-Business-breaks-Lot-with-Modern-Develop/td-p/9183079
Repeal signatures does not add up https://answers.ea.com/t5/Bug-Reports/OPEN-ECO-The-Number-of-Signatures-does-not-Add-Up/td-p/9184790
Unstructured, but similar to above https://answers.ea.com/t5/Bug-Reports/NEEDS-SAVES-ECO-Repeal-N-A-P-s-doing-nothing/td-p/9204051
I had to recover my save and took the change to test the green iniative NAP in Conifer Station. The changes seemed very subtle to me, some plants grew and solar panels and wind turbines were added. Sorry about the dark picture. TBH it doesn't look very impressive without the other iniative in action. The trash doesn't even get cleaned.
I also got the modern development iniative back and here are some pics, though these are without the green iniative. I suppose together they could be nice.
"Auroraskies;c-17731663" wrote: That was a great suggestion, I don't know why I assumed the initiatives to be exclusive. I just tested to enact the Green Initiative in Grim's Quarry, in the same build save where the Modern Initiative is enacted; and it could be voted for, and it was enacted at the end of the voting period, and showed as enacted at the same time as the Modern. This is the same views afterwards:
For Port Promise: the trash in the world area will slowly disappear, if the Green or Modern Initiative NAPs are enacted; so I will not do that for the neighbourhood.
The world will turn Industrial when the values for Industrial Footprint are high enough, and all lots in the neighbourhood is counted towards it. So I plan to exchange every piece of wall paper and flooring on every lot in P.P., to the highest value of Industrial; as well as place only the objects that have Industrial Footprint effect on them, like the fire places, the generator, the outside heater etc.
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