I'm just going to go the lazy way and copy+edit your list.
The bad
- The bugs. A lot of broken stuff from this pack and the patch before. Especially: The NAPs, gardening, the maker career, the billing system. Haven't noticed any problems with the Eco footprint, or even know whats wrong with it.
- Dumpster Woohoo/Napping in dumpster. Nuff said.
- Eating bugs
- The maker career is repetitive and boring. And I need a mod to actually make it work
- The insect farm is pointless with little to no reward. I tried doing the compost/siphoner upgrades a few times, ended up buying new plumbing, cause the constant re-filling of fuel and the toilet fires did my head in. The amount of times you have to cuddle those things, and how long it takes, is ridiculous. I just keep the empty one to pass the Green Gardening NAP inspection.
- The juice fizzer is boring. Why can't we mix ingredients?
- The candle maker is utterly boring.
- The constant visits from Knox (when I'm not playing him) and Tina, and the phone nag from Bess. I'll fix and upgrade my own stuff thank you, and I'm not going to buy into those crazy schemes again. Besides, the job-less Freegan I'm currently playing, certainly can't afford to give away thousands of simoleons.
- Can't upgrade the fabricator
The good
- Evergreen Harbor is nice (only lived in Port Promise so far), I guess. I prefer to have my sims live in other towns, though.
- The civil designer career is enjoyable, although the tasks are repetitive as any other career. I like those that have work from home options.
- The fabricator is also nice, when it doesn't break every 3 uses or fights/dunks my sim the other uses. Got a mod to make it break less.
- I use the recycler a lot
- The BB is great