Forum Discussion
5 years ago
"TOLKIEN;d-971554" wrote:
Personalities can be defined by emotions yes, but its not enough in the Sims 4 (as they work now) and honestly the emotional system is kind of annoying to manipulate especially from a story tellers (point of view) because their emotions are like some crazy roller coaster. Constantly flipping and changing from one state to another within minutes. Happy face, sad face, pouting face, straight face, happy face. Emotional states should last longer then that.
As for traits in the Sims 4, they feel like bonus or handicaps for sims, rather then defining elements of them.
Preach ***raises hands***
I like your suggestions. Some people IRL are actual emotional potatoes and others are basket-cases, and it would be good to see that in-game.
I agree in that I don't think they could ever do away with the emotions system, but it can and should be expanded upon and enhanced, made more realistic (by having more negative emotions, for one thing), and personalities should be deeper in terms of autonomy tuning, and potential interactions in the game.
If I have a music Sim, and they are sad, I don't want their sadness whim to be "call the sadness hotline", I want it to be "play out feelings on the piano" or something like that. "Sing a sad song" maybe. Or if they are an environmentalist, they should want to "go for a walk in nature" to cheer themselves up. If they love to swim, they should want to take a trip to the beach. I do have some very useful mods for making the emotions system more realistic, but it would be nice if those mods were to become obsolete.
Traits in the game don't go deep enough... And thats where I feel an interests system should be implemented so they actually have things they like to do and to talk about, and things they dont like to to or talk about. And their interests can play into the emotions system - at it's most basic, doing things they like makes them happy and doing things they don't like makes them sad or angry. Boom.
They could also add emotional intelligence to the game, as a "character value" like those they added in Parenthood. So Sims who grew up with poor emotional intelligence are more likely to get angry, act out, fight, be mean, and kind of "reinforce" their bad mood if they have a negative moodlet or two, whereas Sims with higher emotional intelligence may be more likely to deal with their negative emotions in a healthy way by seeking to change their mood, engage in hobbies or connect with friends / loved ones. Could be cool? Or I guess they could use the "empathy" wheel we already have, that could almost work.
**Edit - they could also improve their emotional intelligence as adults by having to go to therapy, or read books or something??**
Personalityyyyyyyyyyyyyy please.
"Sk8rblaze;c-17379643" wrote:
I’m convinced they haven’t adjusted emotions after six years of this game because this is how they envision and intend the emotion system to work. And, personally, I think it’s a big flop of a system.
My Sims from The Sims 2 are far more intelligent, expressive, and believable than these Sims. It’s far more fun to interact with them and tell their stories. And I actually feel they develop their personalities as I play with them more throughout their whole lifespan.
Really, that’s what I look for the most in a Sims game aside from accruing wealth and success from my Sims. A ever-changing personality system which realistically portrays diverse Sims, adapting to how I direct their lives.
Yep, and that's because they actually have things that they want, and DON'T want. You can tell "their" stories rather than telling "your" story, if that makes sense. They actually have a personality. And of course, you can still tell "your" story if you want to, if you make their personality suit. The system was much more robust, and had much greater replayability, because everything had impact, meaning, and could turn out differently time and time again.
I've seen a lot of players say they get bored of The Sims 4, or while playing it, quite easily. I feel that the lack of character depth is partially to blame for that, and should be addressed before the devs try to add more vacation destinations or resort running or whatever else they want to do. Less fluff, more meat please!
About The Sims 4 General Discussion
Join lively discussions, share tips, and exchange experiences on Sims 4 Expansion Packs, Game Packs, Stuff Packs & Kits.
33,158 PostsLatest Activity: 35 minutes agoRelated Posts
Recent Discussions
- 52 minutes ago
- 59 minutes ago
- 6 hours ago