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atreya33
6 years agoLegend
That would have been a great option. I would like to have it in my game. I plan to have my spellcaster make both magical and herbalism potions so it would totally suit my story.
I don't feel it that way. If magical potions were just a copy of herbalism, then I would call it recycling and lazy. But they are different enough for me. Making herbalism at a cauldron is a nice way to integrate packs with each other and give a little extra for owners of multiple packs without limiting gameplay options. People with RoM can magic potions, people with OR can do herbalism, only with both you get a second option to make herbalism.
"simgirl1010;c-17262879" wrote:
Because then everyone would be complaining about recycled features and how lazy the developers are.
I don't feel it that way. If magical potions were just a copy of herbalism, then I would call it recycling and lazy. But they are different enough for me. Making herbalism at a cauldron is a nice way to integrate packs with each other and give a little extra for owners of multiple packs without limiting gameplay options. People with RoM can magic potions, people with OR can do herbalism, only with both you get a second option to make herbalism.
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