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Concerned about cross pack compatibility, I was someone who bought Outdoor Retreat for the insects then found out they are only in the vacation world (and don't even have their own unique thumbnail images in inventory)—was very disappointed (still hoping for a patch for this to be added to all worlds, and unique thumbnails). Herbalism/Alchemy (Potions) (RoM)/Alchemy (EbN?) I would have loved to have seen this with good/better compatibility but I worry these will just be pack separate skills that should have been umbrellaed with "some sort" of cross pack compatibility.
I was also upset Realm of Magic didn't have lots in the magic realm, as I would have liked to have my Spellcasters reside there. I still think you could patch another floating island with a residential lot(s) but I know it won't happen. Worried this will be the case if there is a sub-neighborhood for EbN.
I also have concerns with Sims (which I usually play occult) doing non-canon actions, in some cases I have to use mods to stop Sims from being on their phone for example as Spellcasters/Fairies? in my roleplaying wouldn't be addicted to technology or doing modern skills/actions, and in some cases not using it at all.
More options to disable/keep Sims from doing certain pack actions/skills/features in the options screen really should be added in a patch. As I have refrained from buying certain packs because I don't want my game to get certain features I cannot disable (as I play mostly an occult geared game). Basically, I'd be buying more if this was available, as some mods cannot disable certain pack features.
I hope these concerns are received well, even with these concerns, I love occults and will probably be pre-ordering this as a bday present to myself as it is being released a week before my birthday.
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