Forum Discussion
"CelSims;c-17798038" wrote:
"Simmerville;c-17797949" wrote:
I think the all over challenge for EA is that each pack's features must blend in with features from all other packs. I don't think many simmers have say only base game + vampires. If you have most packs, it would be just as bad if your sim will no longer be able to perform other tasks due to constant vampire attacks. Staying up all night because of a feature of pack A might not be a good thing if you also want your sim to develop skills in the ECO or FAME pack. So, would it be more fair to not ever get to use the features you paid for in ECO or GF?
Game would probably benefit from more customizable settings. We should decide the balance between pack features, maybe I want to focus on extreme vampire activity this month, but on getting famous the next. Then each simmer could adjust pack dominance and everyone would be happy :) And - we could also purchase a new pack with different motives; BB or features or whatever. Would be a pity if great BB would be restricted to specific extreme game play. After all, most packs come with great general stuff, too.
Perhaps the hand that came with Paranormal is one step in the direction of adjusting the pack feature levels. I don't understand why such setting ability is hidden in an object instead of being in the game settings, though. Many gamers who don't frequent the forum might never discover the possibility of adjusting the intensivity of the haunting etc.
You make it sound like people are asking for vampire attacks every night when all they want is the frequency to be higher than the 3 break ins in 5500 hours I've experienced.
There's already toggles to turn off the attacks, garlic and don't research vampire lore. And a whooping great DO NOT TRESPASS option on the lot itself.
I'm lucky if I get Vlad to break in once on a new save (it doesn't happen very often) and that would be the only one I get normally. Really spoils the fun of random vampire behaviour.- InuMiroLoverNew Spectator
"MeowchaFrappe;c-17797311" wrote:
"calaprfy;c-17797175" wrote:
"MeowchaFrappe;c-17797168" wrote:
Please just don't ask for the paranormal activity to be toned down or nerfed...
Oh, it will be. Someone will.
That's what I'm afraid of. Somebody on twitter already asked for it to be toned down.
If this gets a nerf as well I think Im going to start asking for random features in various packs to get the nerf too.
Cat and Dogs? Oh I dont want all these animals in my game. Nerf them.
Festivals in City living and Snowy Escape? Yeah I dont care about the festivals, can we get a nerf on those? Oh how about delete them entirely? Festivals are dumb.
Parenthood's value system? Nerf that too. No reason, I just think it needs to be nerfed.
Exploring the jungle in Jungle Adventure? ITS NERF OR NOTHING. I dont want my sim to get attacked by gross things in the jungle and temple! Just go, find the treasure and get out! It doesnt need to be some silly "adventure"!
But what if you like the gameplay and features? Who cares? I dont! Therefore it shouldnt be in the game. Stop liking what I dont like! >:T - SimmervilleSeasoned Ace
"CelSims;c-17798038" wrote:
"Simmerville;c-17797949" wrote:
I think the all over challenge for EA is that each pack's features must blend in with features from all other packs. I don't think many simmers have say only base game + vampires. If you have most packs, it would be just as bad if your sim will no longer be able to perform other tasks due to constant vampire attacks. Staying up all night because of a feature of pack A might not be a good thing if you also want your sim to develop skills in the ECO or FAME pack. So, would it be more fair to not ever get to use the features you paid for in ECO or GF?
Game would probably benefit from more customizable settings. We should decide the balance between pack features, maybe I want to focus on extreme vampire activity this month, but on getting famous the next. Then each simmer could adjust pack dominance and everyone would be happy :) And - we could also purchase a new pack with different motives; BB or features or whatever. Would be a pity if great BB would be restricted to specific extreme game play. After all, most packs come with great general stuff, too.
Perhaps the hand that came with Paranormal is one step in the direction of adjusting the pack feature levels. I don't understand why such setting ability is hidden in an object instead of being in the game settings, though. Many gamers who don't frequent the forum might never discover the possibility of adjusting the intensivity of the haunting etc.
You make it sound like people are asking for vampire attacks every night when all they want is the frequency to be higher than the 3 break ins in 5500 hours I've experienced.
There's already toggles to turn off the attacks, garlic and don't research vampire lore. And a whooping great DO NOT TRESPASS option on the lot itself.
I have no idea what the frequency was before it got tuned down. I got the pack late. And I agree there would be no need to tune it down if there are several in-game ways to avoid the break ins in the first place.
Btw, I'm not the typical occult simmer, but I think the vamp pack is one of the very best packs. - SimmervilleSeasoned AceRe the Paranormal activity. I don't really see why it should be tuned down at all. All you would need to do is to switch the lot style and problem is solved. You can even use the séance table on non-haunted lots with a light version of the action. As the actions are restricted to one lot and not affecting any other lot, I don't see the point of even complaining...
- Gamer_Cat24Seasoned RookieI just don't know why people just don't buy the pack. You don't want paranormal stuff in your game, don't buy it! If you want it, but only want one haunted house? You can change the house lots to haunted and not haunted. I am just getting real tired of people wanting to nerf occult stuff, because you are ruining it for those that want to play that type of lifestyle. The occult stuff has things that limit the amount of the occult even when you buy the game. Don't want to attract vampires? Lock the doors, and don't do stuff that attracts the vampires. Don't want ghosts and other paranormal stuff? Change your lot type to not haunted, and don't mess with the seance table that attracts the things you don't want.
I am just getting tired of all the nerfing for the type of game play I enjoy. "simm621;c-17797935" wrote:
"MeowchaFrappe;c-17797754" wrote:
"simm621;c-17797335" wrote:
"MeowchaFrappe;c-17797311" wrote:
"calaprfy;c-17797175" wrote:
"MeowchaFrappe;c-17797168" wrote:
Please just don't ask for the paranormal activity to be toned down or nerfed...
Oh, it will be. Someone will.
That's what I'm afraid of. Somebody on twitter already asked for it to be toned down."simm621;c-17797303" wrote:
"MeowchaFrappe;c-17797168" wrote:
Please just don't ask for the paranormal activity to be toned down or nerfed...
I won't, I love it despite that. It's just a little frustrating that's all.
Oh thank you so much. I can understand frustrating. I just don't want it to get nerfed.
I love paranormal and occult play too much and hated it when they nerfed vampires. Too much nerfing already.
I totally agree with this. I find it quite disrespectful overall when some people call for features to be nerfed. So I'm glad you're at least willing to put up with the frustration
I'm wondering if your problem is actually due to the pack's mechanics though or maybe an autonomy bug that just happened to come with the pack? I mean packs tend to be buggy when they're first released. But as long as you're just expressing some dissatisfaction, that's totally fine.
Possibly. I already have problems getting sims to read at MHQ, they want to put books away every time I try to make them read.
I am having some luck with offering the specters gifts. If they accept them they sometimes leave so I am trying that everytime they show up. If I can get them to leave my sim should stick to what I tell her to do.
Yeah I agree, I don't understand ppl that don't like, say, vampires but buys the pack for the bb items. Then call to get vampires toned down because they don't like them intruding in their game. I paid for vampire features and now I don't have what I paid for.
I'm glad to hear the giving the specters gifts are working to a degree for you. But if you're having problems with other non paranormal related things it could be a bug I suppose. Though, how far are you on the medium skill? Because if it's not a bug, maybe it has to do with autonomy regarding the skill. I haven't had the chance to play with the pack yet, so I can't say for sure.
Exactly. It's not that hard to skip out on a pack that you don't have any interest in. Yes, everyone is allowed to spend their money how they like. But if you're just going to be complaining about vampires and cry and beg the devs to nerf them... don't get a pack titled vampires. Or better you, if you can't live without the build-buy/cas items: delete the premade vamps in your game, and don't create any. Boom, problem solved.
If it's an actual bugged feature (like spirits showing up on normal lots without any sort of trigger) then yes, fix that. Or if your problem that you're currently having is due to a buggy thing in the pack, then sure, let the devs fix or tweak it."Simmerville;c-17797949" wrote:
I think the all over challenge for EA is that each pack's features must blend in with features from all other packs. I don't think many simmers have say only base game + vampires. If you have most packs, it would be just as bad if your sim will no longer be able to perform other tasks due to constant vampire attacks. Staying up all night because of a feature of pack A might not be a good thing if you also want your sim to develop skills in the ECO or FAME pack. So, would it be more fair to not ever get to use the features you paid for in ECO or GF?
Game would probably benefit from more customizable settings. We should decide the balance between pack features, maybe I want to focus on extreme vampire activity this month, but on getting famous the next. Then each simmer could adjust pack dominance and everyone would be happy :) And - we could also purchase a new pack with different motives; BB or features or whatever. Would be a pity if great BB would be restricted to specific extreme game play. After all, most packs come with great general stuff, too.
Perhaps the hand that came with Paranormal is one step in the direction of adjusting the pack feature levels. I don't understand why such setting ability is hidden in an object instead of being in the game settings, though. Many gamers who don't frequent the forum might never discover the possibility of adjusting the intensivity of the haunting etc.
I personally wouldn't have a problem with more toggles being added to the game (in the settings) but I'm just not hopeful that it will solve them problem. I'd like to think it would since more toggles would be worlds better than having content nerfed, but I just don't know.
And while I can't speak for others who "seem" (because I don't think they actually do) to disagree on the addition of toggles, I don't think it's that people are against toggles being added to the game settings. They just have the same fears I do, or feel it's worthless because some of the more toxic players are still going to complain about the features they don't like and bug the devs until they're nerfed."InuMiroLover;c-17798082" wrote:
"MeowchaFrappe;c-17797311" wrote:
"calaprfy;c-17797175" wrote:
"MeowchaFrappe;c-17797168" wrote:
Please just don't ask for the paranormal activity to be toned down or nerfed...
Oh, it will be. Someone will.
That's what I'm afraid of. Somebody on twitter already asked for it to be toned down.
If this gets a nerf as well I think Im going to start asking for random features in various packs to get the nerf too.
Cat and Dogs? Oh I dont want all these animals in my game. Nerf them.
Festivals in City living and Snowy Escape? Yeah I dont care about the festivals, can we get a nerf on those? Oh how about delete them entirely? Festivals are dumb.
Parenthood's value system? Nerf that too. No reason, I just think it needs to be nerfed.
Exploring the jungle in Jungle Adventure? ITS NERF OR NOTHING. I dont want my sim to get attacked by gross things in the jungle and temple! Just go, find the treasure and get out! It doesnt need to be some silly "adventure"!
But what if you like the gameplay and features? Who cares? I dont! Therefore it shouldnt be in the game. Stop liking what I dont like! >:
Don't forget about the piles of dirty laundry in Laundry Day. I should be able to add a laundry room + laundry baskets in my Sim builds without having to do the actual chore. Even though I clearly bought a pack that advertised doing laundry as its main feature. Nerf it please.
Or what about that mystery in Strangerville? What if I just want to live in the town and don't want to have to go through the whole solving the mystery quest? We should nerf that too, because clearly I'm not the only one.
Note: to anyone just coming in, I don't want these features being nerfed. :lol: Just trying to make a point.- Beardedgeek72New Spectator
"simm621;d-986718" wrote:
It's so annoying trying to get my sim to do anything at night when the specters are about. She cancels whatever I tell her to do just to go talk to them...every single time.
That is literally the point of living in a haunted house. You have to get rid of the ghosts. That is the whole point of the pack. - ValiantRedKnightNew SpectatorI don’t want them to nerf the pack, but they could definitely make sims less obsessed with the spectres like they’ve done with things like knitting or the woodworking bench.
Also I’d love a spectre custom familiar, but not the Bob’s Burger one.
Edit:"Beardedgeek;c-17798389" wrote:
"simm621;d-986718" wrote:
It's so annoying trying to get my sim to do anything at night when the specters are about. She cancels whatever I tell her to do just to go talk to them...every single time.
That is literally the point of living in a haunted house. You have to get rid of the ghosts. That is the whole point of the pack.
I think the challenge of living in a haunted house is coexisting with the spectres, not getting rid of them. Guidry even says so when you ask for advice. Otherwise you’d be able to get rid of them without changing the lot type.
The career is obviously different, but that’s because those sims presumably didn’t choose to live in a haunted house.
Either way, when the little guys are visibly happy there’s no reason to be constantly bothering them, just let them live their little unlives. - I like the specters there, otherwise I wouldn't have a haunted house. It's just frustrating when they constantly want to communicate with them, especially when they are canceling tasks I have set them to do. I have resorted to not doing much when they are there unless they leave when an offering is made. Plus I just spent 2 in game hours trying to talk to a guest that was freaking out. Funny but again frustrating.
"simm621;c-17798973" wrote:
I like the specters there, otherwise I wouldn't have a haunted house. It's just frustrating when they constantly want to communicate with them, especially when they are canceling tasks I have set them to do. I have resorted to not doing much when they are there unless they leave when an offering is made. Plus I just spent 2 in game hours trying to talk to a guest that was freaking out. Funny but again frustrating.
Also canceling interactions is annoying overall, it should only be allowed if there's an emergency, like if some sim is dying or if the house is on fire. Otherwise whatever it is they want to do should go to the queue, so they can do it after they're finished with the tasks I asked them to do. That'd be just great... But that's an issue from the game itself, not from the pack :/
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