"sundaysimmer;c-16099357" wrote:
The superhero world you described made me think of Sin City which in turn made me think of TS3 Roaring Heights - and suddenly I'm converted. If it focuses on a specific period like that (rather than just offering crazier versions of the "Get to Work" jobs), I think Superheroes could be something I'm interested in!
I am, in turn, more converted to the idea.
-A sweet world with an Art Deco style, big superhero statue in the center.
-Materials to build Secret lairs for heroes and villains. (Each could be required to take either the good or evil traits.)
-The Vampire system already lays the basis for picking powers and weaknesses.
-Vampires and Aliens have hidden forms. Aliens already have a system of 'identity discovery,' could be modified for when someone sees a superhero change or use powers in day-clothing.
-Phone booths for quick changes.
-A system to call for a superhero at random times.
-Just saying, burglars could be added here. (I'm indifferent to them and it's arguable Vampires are way more invasive anyway, since you know...they drink your blood without asking, but burglars would just fit here.)
-Perhaps a way to choose how you become a superhero. Toxic waste? Radioactive bite? Etc. Perhaps little spots you can go to in a new world that might influence how it happens...or do something like 'freak microwave accident' randomly.
-Brown trench coats and hats like a classic reporter might wear, etc. Journalism or Photography as an actual go-to career might be fun, but considering both are technically in the game already, seems like a no.
-Villains could perform robberies or similar, but better hope a superhero isn't in disguise when they do it.
I'd be good with this.