Forum Discussion
VWoodsong
4 years agoSeasoned Observer
The only occult I play is spellcasters, and I use MCCC to keep the chance of spellcaster offspring born with humans at 10%. I used to leave it at the default 50%, but I really didn't want my worlds overrun with spellcasters, and that was indeed beginning to happen. :o
Oh, and I almost forgot, another MCCC setting you can use to influence the number of occults born is to set a limit of how many (of each) can exist before more are allowed to be born. The game might spawn more, depending on other mods you might have or other factors, but it won't allow more to be born if the number of a given occult already exists at or above your limit. I have mine set to a very restrictive number, but if I recall correctly, the default setting is unlimited.
Oh, and I almost forgot, another MCCC setting you can use to influence the number of occults born is to set a limit of how many (of each) can exist before more are allowed to be born. The game might spawn more, depending on other mods you might have or other factors, but it won't allow more to be born if the number of a given occult already exists at or above your limit. I have mine set to a very restrictive number, but if I recall correctly, the default setting is unlimited.
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